On Mon, Jul 7, 2008 at 4:00 AM, Tyler <[EMAIL PROTECTED]> wrote: > Definitely sounds like a bug - a familiar one actually. I'll have to > look at it again. I fixed a similar problem previously. It was a case > of the planet dying due to low resources the turn of colonization. If > that's not what's currently happening there could be a problem with > the bugfix, or perhaps another issue with colonization/new planet > setup.
Cool. Don't forget to ping me the day it's fixed! :) > On a side note, showing zero colonists on a newly colonized > planet is intended functionality. The colonists are (or should be :/) > instead counted into the population - the difference here is that they > cannot be relocated as colonists again to another planet. Hm, I seem to recall a rule that you need a 1:2 colonist to population ratio to keep a colonized planet from rioting. In this case, why blend them in with the population? Oh, and I checked, and at least in one case the population does not change as a result of colonization. >>>>> Another question, regarding "mineable" resources. Is the "mineable" >>>>> quantity the limit to the amount of resource I can purchase in the >>>>> current turn, or in general throughout the game? (My intuition is the >>>>> first one, but i need to be sure). >>>> > > Total throughout the game. Cool. > > > Sorry about the late-late-late reply! Very busy this past week+ ! > -Tyler > No worries :) -- Victor. Truth is greater than ten goats (Nigerian proverb). _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
