On Mon, Jul 7, 2008 at 4:00 AM, Tyler <[EMAIL PROTECTED]> wrote:
> Definitely sounds like a bug - a familiar one actually. I'll have to
> look at it again. I fixed a similar problem previously. It was a case
> of the planet dying due to low resources the turn of colonization. If
> that's not what's currently happening there could be a problem with
> the bugfix, or perhaps another issue with colonization/new planet
> setup.

Cool. Don't forget to ping me the day it's fixed! :)


> On a side note, showing zero colonists on a newly colonized
> planet is intended functionality. The colonists are (or should be :/)
> instead counted into the population - the difference here is that they
> cannot be relocated as colonists again to another planet.

Hm, I seem to recall a rule that you need a 1:2 colonist to population
ratio to keep a colonized planet from rioting. In this case, why blend
them in with the population? Oh, and I checked, and at least in one
case the population does not change as a result of colonization.

>>>>> Another question, regarding "mineable" resources. Is the "mineable"
>>>>> quantity the limit to the amount of resource I can purchase in the
>>>>> current turn, or in general throughout the game? (My intuition is the
>>>>> first one, but i need to be sure).
>>>>
>
> Total throughout the game.

Cool.

>
>
> Sorry about the late-late-late reply! Very busy this past week+ !
> -Tyler
>

No worries :)

-- 
Victor.

Truth is greater than ten goats (Nigerian proverb).
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