At 12:59 PM 11/17/2005 -0500, you wrote:
> Anyway I was reminded of doing this by the current discussion on
> landscapes.  You could, for example, analyse your landscape and assign
> channels for slope, rate of change of slope, northfacing etc and then
> reference your channels in the VSL shader.  I had other applications in
> mind, but can't remember them now.

I'm hearing the echo again :

   Anyway, same with RPL . I know many of us clamoured for a
language that was easier to use than RPL ... Realsoft pro-
vided it (Java scripting) , but outside of BB , I personally
haven't seen it used much but has tons of potential .


Yes, we have JS and RPL now... it's there but I'm not enough of a programmer to figure it all out. The languages themselves aren't my problem, it's how to use them in RS, which is only hinted at in the manual.


> So is if possible.  I'll keep asking until I know :-)
> George

   The screenshots I posted a few weeks ago of a Landscape
rendering interface did of course provide many different
ways of texturing a mesh , depending on the many , many
"qualities" of that mesh .


After playing with snow/rock some more, I realize what would be nice: hierarchical materials. For example, Vue has 'mixed materials' whose component materials can depend on slope etc, and the component materials can be mixed too, ad infinitum. I think most landscape renderers use such a system, and with reason

It can all be done in VSL but if you're going to mix several materials it's going to be complicated and it requires careful 'input/output management', planning and endless test rendering. I'll have a look at Level materials (never used them much). We could build a hierarchical material system a la WCS, Terragen or Vue if these Level materials could be controlled by Scope. Frankly, what's the use of level materials if this can't be done?


....
  I asked if VSL could "talk" to a Java/RPL script , but no
reply . You're saying it is possible , and if so , sounds
exactly what is needed to go beyond a simple "3 or 4 textures
per landscape" scenario .

Garry Curtis


Is that possible, combining VSL with JS or RPL? Worth a look... I remember that in V3, RPL scripts could be attached to materials - in fact I already made an RPL slope-dependant material in V3. It would be strange if this wasn't possible in V5, but the great power of VSL alone makes it less necessary.

A few more tips:
- tilt the snow/grass/rock/whatever material primitives to fake wind direction. Simple. - use a volumetric atmosphere with turbidity decreasing from low to high, with a flattened big sphere as atmosphere object and dark blue background sphere.. I'll post an example if you're interested.


Enough ranting for today - back to the landscapes,


-Mark H

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