studio wrote:
Hi List :
Sorry to be bombarding lately . Anyway , this topic seems
to be much more important than the response it has gotten so
far (2 mails) . Maybe I should take it to the forum ?
I'll try one more time here though ...
OK , I'll give an example of what I'm so concerned about .
I looked at my Planetary Project (on the Wiki) and thought
I would scale it way up , from a Planet with a 2.5 Meter
diameter to one with 30 Meter diameter , and the Noise mat-
erial was no longer effective , even when I cranked the
displacement and Bump height & Scale up too .
I don't know , but from what I saw , using scales where
you have objects in your scene that are of realworld sizes
does not seem to be a very good way of working with Real-
soft3D .
Just the simple task of switching from parallel to pers-
pective mode seemed very non-intuitive .... cliiping plane
issues too .
I'm not an advanced user of RS by any means , so I could
be quite wrong about this and am quite possibly missing some-
thing very obvious , but it seems to me the best way to work
with RS is to use the default scale which you will get when
you click the "Reset View to Native state" button .
http://www.studiodynamics.net/saved/native_view.jpg
(Please see text below for more on this)
studio
www.niagara.com/~studio
www.studiodynamics.net
Hi Robert :
Actually , I wasn't very clear on what I was asking . I
mean , in terms of size , how 'big' is your viewport window...
1 meter across ... 10 meters across ... 100 meters across ?
Mine is 1 Meter across (aprox.) and this is very comfortable
to work with and is what I get when I hit the "Reset to Native
State" button on the RS View Port Control Window .
http://www.studiodynamics.net/saved/native_view.jpg
The rectangle in that scene is .5 X .5 meters , and this is
the 'scale' that I work with , that is , the Native State size .
Not sure if this Native State is user configurable or not , but
I use this and I like it . If I size up so that the Viewport is
15 X 15 meters in size , I get a lot of clipping issues that re-
quire me to drag and drop the scene root into viewport window to
correct it .
I get a nice perspective view , and can switch to parallel mode
for modeling with very little difference in appearance . So that's
what I'm basically asking , and it looks like you are probably us-
ing that same working method too .
How about others that are working with much larger scene sizes?
Can you switch back and forth between parallel and perspective mode
easily , without clipping plane issues etc ?
Thanks in advance .
studio
www.niagara.com/~studio
www.studiodynamics.net
Hi Garry,
I use full size in architectural work. This is so I can consistently
import work in from cad programs. If it is a humongous site, I will use
units=feet rather than inches to reduce precision error.
To go from ortho to perspective, I just select a big object and zoom to
object.
As Vesa has mentioned, it is important to set your viewport/clipping/
near and far to a range that is not much bigger than it needs to be.
Chris Mungenast