Hi :

   The RS3D sample "lookat" (Samples/Constructor/lookat) may
seem like a poor example of the 'Drag Tool' but if you activate
motion blur (in your "animation settings/Mblur" tab) you'll see
a fairly good example instead , even with only 4 motion blur
samples . (old simulation trick of Timo's)

  Anyway , if you want a laugh , turn off motion blur again ,
and dbl click on the drag level and change the rebound from
zero to around 1.2 (spec tab) , and play the simulation again !

  This can play very very fast on a new computer so you can
always select the "Real Time" option in the animation settings .

  Scale the timeline to 1000 frames and 6 samples and it is
deadly accurate ! I love the little jump/slip at the end of the
walk cycle .  8^)

studio
www.niagara.com/~studio
www.studiodynamics.net


> Hi :
> 
>   In the RS3D samples/choreographs/ there are a couple examples
> of skeletons controlled by objects . "Bone angles controlled by
> spheres" is one example , and it works very nicely .
> 
>   Anyway , is this also an example of using "null objects" ? It
> woks great and is a good example of easy control but , in typical
> Realsoft3D fashion , there are no clues as to how it has been set
> up to work .
> 
>   Is it lattice mapping or what ? Nothing on any of the property
> window tabs offers any clues as to how it works . It's under the
> choreographs section , but there are no choreographs in this
> example , or in some of the others in this section .
> 
>   Several examples in this section that leave you scratching even
> deeper bald spots on your head trying to figure out character
> animation . Seems there are ton of controls , and options ...
> 
> studio
> www.niagara.com/~studio
> www.studiodynamics.net

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