Hi : The RS3D sample "lookat" (Samples/Constructor/lookat) may seem like a poor example of the 'Drag Tool' but if you activate motion blur (in your "animation settings/Mblur" tab) you'll see a fairly good example instead , even with only 4 motion blur samples . (old simulation trick of Timo's)
Anyway , if you want a laugh , turn off motion blur again , and dbl click on the drag level and change the rebound from zero to around 1.2 (spec tab) , and play the simulation again ! This can play very very fast on a new computer so you can always select the "Real Time" option in the animation settings . Scale the timeline to 1000 frames and 6 samples and it is deadly accurate ! I love the little jump/slip at the end of the walk cycle . 8^) studio www.niagara.com/~studio www.studiodynamics.net > Hi : > > In the RS3D samples/choreographs/ there are a couple examples > of skeletons controlled by objects . "Bone angles controlled by > spheres" is one example , and it works very nicely . > > Anyway , is this also an example of using "null objects" ? It > woks great and is a good example of easy control but , in typical > Realsoft3D fashion , there are no clues as to how it has been set > up to work . > > Is it lattice mapping or what ? Nothing on any of the property > window tabs offers any clues as to how it works . It's under the > choreographs section , but there are no choreographs in this > example , or in some of the others in this section . > > Several examples in this section that leave you scratching even > deeper bald spots on your head trying to figure out character > animation . Seems there are ton of controls , and options ... > > studio > www.niagara.com/~studio > www.studiodynamics.net
