Hi all, the file should show that a pointwise to spheres mapped skeleton is interacting like a skeleton with nulls in LW. I've set the skeleton to "IK Tail, rigid head", it'll give a total other behavior if it is set to "Inverse Kinematic". When working with skeletons in RS you should normally use the "Restore native" position, after undo, this restores the skeleton from "nuts" to "normal".
I'll check my file and write a short explanation :-) Sorry, Matthias That's causing the error. ----- Original Message ----- From: "Aidan O Driscoll" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, March 10, 2006 1:58 AM Subject: Re: a sphere called null > Hi Gary, > > Yes me too. I also get an error - I sent a mail to the list along with this > one explaining that. > > RE - "simply point mapped skeleton." Not quiet sure myself. I await > clarification from Matthias. I think he is trying to create a similar thing > to nulls in Lightwave. But the skel goes nuts and never goes back to its > same position. > > Cheers > Aidan > > > At 23:03 09/03/2006, you wrote: > > > Hi Aidan, > > > simply point mapped skeleton. > > > Matthias > > > > Well , hopefully Aidan can jump in here somewhere and > >explain what this project is supposed to be showing the > >rest of us ... > > > > Odd thing that I noticed was that if you loaded the pro- > >ject , then just selected one of the 2 sphere's and moved > >it a little bit and then did an 'Undo' , the whole skeleton > >would reposition itself into another unique pose . ? > > > >studio > >www.niagara.com/~studio > >www.studiodynamics.net > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.375 / Virus Database: 268.2.1/277 - Release Date: 08.03.2006 > >
