Forum thread is here    http://tinyurl.com/pdnvc



Are we havin' fun yet ? :

 If you haven't tried it yet , then please do so now .
Here's a few more brief instructions ...

1) Load the previously mentioned (Samples/Constructor/lookat)
2) Switch to "Environment/Default" to put us on the same page
3) Sideview-perspective then shift-ctrl to dolly the camera back
4) Increase Drag Tool's rebound from 0 to around 1 (spec tab)
4) Lower the "rectangle2" (about the same as Bubba's height)
5) Push Play (animation/general/realtime if it goes too fast)

Yes , it's hillarious , and is not a bad example of the RS3D
Drag Tool . Lower the rebound amount , add some motion blur
sampling, heck ... give Bubba an SDS body , whatever !

  This is not a 100% keyframed animation but is partially an
RS3D computer simulation as well (obviously) . Have some fun
for a change and see what kinds of wacky moves you can make
Bubba do by just adjusting the keyframes and any of the many
variable's & settings .

studio
www.niagara.com/~studio
www.studiodynamics.net



> Hi :
> 
>    The RS3D sample "lookat" (Samples/Constructor/lookat) may
> seem like a poor example of the 'Drag Tool' but if you activate
> motion blur (in your "animation settings/Mblur" tab) you'll see
> a fairly good example instead , even with only 4 motion blur
> samples . (old simulation trick of Timo's)
> 
>   Anyway , if you want a laugh , turn off motion blur again ,
> and dbl click on the drag level and change the rebound from
> zero to around 1.2 (spec tab) , and play the simulation again !
> 
>   This can play very very fast on a new computer so you can
> always select the "Real Time" option in the animation settings .
> 
>   Scale the timeline to 1000 frames and 6 samples and it is
> deadly accurate ! I love the little jump/slip at the end of the
> walk cycle .  8^)
> 
> studio
> www.niagara.com/~studio
> www.studiodynamics.net
> 
> 
> > Hi :
> > 
> >   In the RS3D samples/choreographs/ there are a couple examples
> > of skeletons controlled by objects . "Bone angles controlled by
> > spheres" is one example , and it works very nicely .
> > 
> >   Anyway , is this also an example of using "null objects" ? It
> > woks great and is a good example of easy control but , in typical
> > Realsoft3D fashion , there are no clues as to how it has been set
> > up to work .
> > 
> >   Is it lattice mapping or what ? Nothing on any of the property
> > window tabs offers any clues as to how it works . It's under the
> > choreographs section , but there are no choreographs in this
> > example , or in some of the others in this section .
> > 
> >   Several examples in this section that leave you scratching even
> > deeper bald spots on your head trying to figure out character
> > animation . Seems there are ton of controls , and options ...
> > 
> > studio
> > www.niagara.com/~studio
> > www.studiodynamics.net
> 
> 
> 
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