Forum thread is here http://tinyurl.com/pdnvc
Are we havin' fun yet ? : If you haven't tried it yet , then please do so now . Here's a few more brief instructions ... 1) Load the previously mentioned (Samples/Constructor/lookat) 2) Switch to "Environment/Default" to put us on the same page 3) Sideview-perspective then shift-ctrl to dolly the camera back 4) Increase Drag Tool's rebound from 0 to around 1 (spec tab) 4) Lower the "rectangle2" (about the same as Bubba's height) 5) Push Play (animation/general/realtime if it goes too fast) Yes , it's hillarious , and is not a bad example of the RS3D Drag Tool . Lower the rebound amount , add some motion blur sampling, heck ... give Bubba an SDS body , whatever ! This is not a 100% keyframed animation but is partially an RS3D computer simulation as well (obviously) . Have some fun for a change and see what kinds of wacky moves you can make Bubba do by just adjusting the keyframes and any of the many variable's & settings . studio www.niagara.com/~studio www.studiodynamics.net > Hi : > > The RS3D sample "lookat" (Samples/Constructor/lookat) may > seem like a poor example of the 'Drag Tool' but if you activate > motion blur (in your "animation settings/Mblur" tab) you'll see > a fairly good example instead , even with only 4 motion blur > samples . (old simulation trick of Timo's) > > Anyway , if you want a laugh , turn off motion blur again , > and dbl click on the drag level and change the rebound from > zero to around 1.2 (spec tab) , and play the simulation again ! > > This can play very very fast on a new computer so you can > always select the "Real Time" option in the animation settings . > > Scale the timeline to 1000 frames and 6 samples and it is > deadly accurate ! I love the little jump/slip at the end of the > walk cycle . 8^) > > studio > www.niagara.com/~studio > www.studiodynamics.net > > > > Hi : > > > > In the RS3D samples/choreographs/ there are a couple examples > > of skeletons controlled by objects . "Bone angles controlled by > > spheres" is one example , and it works very nicely . > > > > Anyway , is this also an example of using "null objects" ? It > > woks great and is a good example of easy control but , in typical > > Realsoft3D fashion , there are no clues as to how it has been set > > up to work . > > > > Is it lattice mapping or what ? Nothing on any of the property > > window tabs offers any clues as to how it works . It's under the > > choreographs section , but there are no choreographs in this > > example , or in some of the others in this section . > > > > Several examples in this section that leave you scratching even > > deeper bald spots on your head trying to figure out character > > animation . Seems there are ton of controls , and options ... > > > > studio > > www.niagara.com/~studio > > www.studiodynamics.net > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.375 / Virus Database: 268.2.1/279 - Release Date: 3/10/2006 > >
