Forum thread is here http://tinyurl.com/pdnvc
Here's : an example of what I'm going on about . Not a good example but one that can at least get the idea across . Sorry for the large file size but they are 250 & 400 frame OpenGL anims . http://www.studiodynamics.net/list/test_no_motionblur.avi http://www.studiodynamics.net/list/test_4_mb_samples.avi 500 & 800 KB files Xvid4 codec The skeleton used is obviously not one that is a good pick to do an uphill climb example , but still we can see the feet stick enough to actually climb up and over the slight hump in the mesh . Both anims are exactly the same project , except one has samples of motion blur added . studio www.niagara.com/~studio www.studiodynamics.net > Forum thread is here http://tinyurl.com/pdnvc > > > > Are we havin' fun yet ? : > > If you haven't tried it yet , then please do so now . > Here's a few more brief instructions ... > > 1) Load the previously mentioned (Samples/Constructor/lookat) > 2) Switch to "Environment/Default" to put us on the same page > 3) Sideview-perspective then shift-ctrl to dolly the camera back > 4) Increase Drag Tool's rebound from 0 to around 1 (spec tab) > 4) Lower the "rectangle2" (about the same as Bubba's height) > 5) Push Play (animation/general/realtime if it goes too fast) > > Yes , it's hillarious , and is not a bad example of the RS3D > Drag Tool . Lower the rebound amount , add some motion blur > sampling, heck ... give Bubba an SDS body , whatever ! > > This is not a 100% keyframed animation but is partially an > RS3D computer simulation as well (obviously) . Have some fun > for a change and see what kinds of wacky moves you can make > Bubba do by just adjusting the keyframes and any of the many > variable's & settings . > > studio > www.niagara.com/~studio > www.studiodynamics.net > > > > > Hi : > > > > The RS3D sample "lookat" (Samples/Constructor/lookat) may > > seem like a poor example of the 'Drag Tool' but if you activate > > motion blur (in your "animation settings/Mblur" tab) you'll see > > a fairly good example instead , even with only 4 motion blur > > samples . (old simulation trick of Timo's) > > > > Anyway , if you want a laugh , turn off motion blur again , > > and dbl click on the drag level and change the rebound from > > zero to around 1.2 (spec tab) , and play the simulation again ! > > > > This can play very very fast on a new computer so you can > > always select the "Real Time" option in the animation settings . > > > > Scale the timeline to 1000 frames and 6 samples and it is > > deadly accurate ! I love the little jump/slip at the end of the > > walk cycle . 8^) > > > > studio > > www.niagara.com/~studio > > www.studiodynamics.net > > > > > > > Hi : > > > > > > In the RS3D samples/choreographs/ there are a couple examples > > > of skeletons controlled by objects . "Bone angles controlled by > > > spheres" is one example , and it works very nicely . > > > > > > Anyway , is this also an example of using "null objects" ? It > > > woks great and is a good example of easy control but , in typical > > > Realsoft3D fashion , there are no clues as to how it has been set > > > up to work . > > > > > > Is it lattice mapping or what ? Nothing on any of the property > > > window tabs offers any clues as to how it works . It's under the > > > choreographs section , but there are no choreographs in this > > > example , or in some of the others in this section . > > > > > > Several examples in this section that leave you scratching even > > > deeper bald spots on your head trying to figure out character > > > animation . Seems there are ton of controls , and options ... > > > > > > studio > > > www.niagara.com/~studio > > > www.studiodynamics.net > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.1.375 / Virus Database: 268.2.1/279 - Release Date: 3/10/2006 > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.375 / Virus Database: 268.2.1/279 - Release Date: 3/10/2006 > >
