Forum thread is here    http://tinyurl.com/pdnvc

Here's :

  an example of what I'm going on about . Not a good example
but one that can at least get the idea across . Sorry for the
large file size but they are 250 & 400 frame OpenGL anims .

http://www.studiodynamics.net/list/test_no_motionblur.avi
http://www.studiodynamics.net/list/test_4_mb_samples.avi
500 & 800 KB files Xvid4 codec

   The skeleton used is obviously not one that is a good
pick to do an uphill climb example , but still we can see
the feet stick enough to actually climb up and over the
slight hump in the mesh .

Both anims are exactly the same project , except one has
samples of motion blur added .

studio
www.niagara.com/~studio
www.studiodynamics.net


> Forum thread is here    http://tinyurl.com/pdnvc
> 
> 
> 
> Are we havin' fun yet ? :
> 
>  If you haven't tried it yet , then please do so now .
> Here's a few more brief instructions ...
> 
> 1) Load the previously mentioned (Samples/Constructor/lookat)
> 2) Switch to "Environment/Default" to put us on the same page
> 3) Sideview-perspective then shift-ctrl to dolly the camera back
> 4) Increase Drag Tool's rebound from 0 to around 1 (spec tab)
> 4) Lower the "rectangle2" (about the same as Bubba's height)
> 5) Push Play (animation/general/realtime if it goes too fast)
> 
> Yes , it's hillarious , and is not a bad example of the RS3D
> Drag Tool . Lower the rebound amount , add some motion blur
> sampling, heck ... give Bubba an SDS body , whatever !
> 
>   This is not a 100% keyframed animation but is partially an
> RS3D computer simulation as well (obviously) . Have some fun
> for a change and see what kinds of wacky moves you can make
> Bubba do by just adjusting the keyframes and any of the many
> variable's & settings .
> 
> studio
> www.niagara.com/~studio
> www.studiodynamics.net
> 
> 
> 
> > Hi :
> > 
> >    The RS3D sample "lookat" (Samples/Constructor/lookat) may
> > seem like a poor example of the 'Drag Tool' but if you activate
> > motion blur (in your "animation settings/Mblur" tab) you'll see
> > a fairly good example instead , even with only 4 motion blur
> > samples . (old simulation trick of Timo's)
> > 
> >   Anyway , if you want a laugh , turn off motion blur again ,
> > and dbl click on the drag level and change the rebound from
> > zero to around 1.2 (spec tab) , and play the simulation again !
> > 
> >   This can play very very fast on a new computer so you can
> > always select the "Real Time" option in the animation settings .
> > 
> >   Scale the timeline to 1000 frames and 6 samples and it is
> > deadly accurate ! I love the little jump/slip at the end of the
> > walk cycle .  8^)
> > 
> > studio
> > www.niagara.com/~studio
> > www.studiodynamics.net
> > 
> > 
> > > Hi :
> > > 
> > >   In the RS3D samples/choreographs/ there are a couple examples
> > > of skeletons controlled by objects . "Bone angles controlled by
> > > spheres" is one example , and it works very nicely .
> > > 
> > >   Anyway , is this also an example of using "null objects" ? It
> > > woks great and is a good example of easy control but , in typical
> > > Realsoft3D fashion , there are no clues as to how it has been set
> > > up to work .
> > > 
> > >   Is it lattice mapping or what ? Nothing on any of the property
> > > window tabs offers any clues as to how it works . It's under the
> > > choreographs section , but there are no choreographs in this
> > > example , or in some of the others in this section .
> > > 
> > >   Several examples in this section that leave you scratching even
> > > deeper bald spots on your head trying to figure out character
> > > animation . Seems there are ton of controls , and options ...
> > > 
> > > studio
> > > www.niagara.com/~studio
> > > www.studiodynamics.net
> > 
> > 
> > 
> > -- 
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> > 
> >
> 
> 
> 
> -- 
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> Checked by AVG Free Edition.
> Version: 7.1.375 / Virus Database: 268.2.1/279 - Release Date: 3/10/2006
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