Hi :

  In the RS3D samples/choreographs/ there are a couple examples
of skeletons controlled by objects . "Bone angles controlled by
spheres" is one example , and it works very nicely .

  Anyway , is this also an example of using "null objects" ? It
woks great and is a good example of easy control but , in typical
Realsoft3D fashion , there are no clues as to how it has been set
up to work .

  Is it lattice mapping or what ? Nothing on any of the property
window tabs offers any clues as to how it works . It's under the
choreographs section , but there are no choreographs in this
example , or in some of the others in this section .

  Several examples in this section that leave you scratching even
deeper bald spots on your head trying to figure out character
animation . Seems there are ton of controls , and options ...

studio
www.niagara.com/~studio
www.studiodynamics.net


> Hi all,
> 
> the file should show that a pointwise to spheres mapped skeleton
> is interacting like a skeleton with nulls in LW.
> I've set the skeleton to "IK Tail, rigid head", it'll give a total other
> behavior if it is set to "Inverse Kinematic". When working with
> skeletons in RS you should normally use the "Restore native" position,
> after undo, this restores the skeleton from "nuts" to "normal".
> 
> I'll check my file and write a short explanation :-)
> 
> 
> Sorry, 
> Matthias
> 
> 
> That's causing the error.
> ----- Original Message ----- 
> From: "Aidan O Driscoll" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, March 10, 2006 1:58 AM
> Subject: Re: a sphere called null
> 
> 
> > Hi Gary,
> > 
> > Yes me too. I also get an error - I sent a mail to the list along with this 
> > one explaining that.
> > 
> > RE - "simply point mapped skeleton."  Not quiet sure myself. I await 
> > clarification from Matthias. I think he is trying to create a similar thing 
> > to nulls in Lightwave. But the skel goes nuts and never goes back to its 
> > same position.
> > 
> > Cheers
> > Aidan
> > 
> > 
> > At 23:03 09/03/2006, you wrote:
> > > > Hi Aidan,
> > > > simply point mapped skeleton.
> > > > Matthias
> > >
> > >   Well , hopefully Aidan can jump in here somewhere and
> > >explain what this project is supposed to be showing the
> > >rest of us ...
> > >
> > >   Odd thing that I noticed was that if you loaded the pro-
> > >ject , then just selected one of the 2 sphere's and moved
> > >it a little bit and then did an 'Undo' , the whole skeleton
> > >would reposition itself into another unique pose . ?
> > >
> > >studio
> > >www.niagara.com/~studio
> > >www.studiodynamics.net
> > 
> > 
> > 
> > -- 
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.1.375 / Virus Database: 268.2.1/277 - Release Date: 08.03.2006
> > 
> > 
> 
> 
> 
> -- 
> No virus found in this incoming message.
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> 
>

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