Hi Arjo :
 


  OK , I tried this at least 15 times with all different
kinds of smoothings and subdivisions and it's no good .
This is actually one of the many things I tried last night
as well as extruding an SDS face and going from there .

  This probably is a good job for Nurbs anyway , but I
spent a fair amount of time with all the 1D/2D/3D controls
and it seems to come down to trail and error as to which tool
might give me some control over exact sizing in one direct-
ion while maintaining coordinates .

  Seems , for me , it always-always comes to this ;

1) Create a nurbs circle
2) Extrude it
3) Do a "Curve" function (curves from a surface)
4) Try and size those curves and distribute them using
   'snap-to-grid' and numeric entry to get a nice cons-
    tent looking object .
5) Do a Tools/Nurbs construction/Create Mesh from Cross-
   Section Curves
6) Repeat steps 3 & 4 & 5 until satisfied .

  I asked 2 years ago here for tips on how to build a steel
scoop like you see used in bulk food stores , but in SDS
since I tried &couldn't) . Nothing came from here so in the
end , after a couple of sweaty days with SDS ... I built it
from nurbs curves , one curve at a time , and was happy !

   That's the way I am . I would tell 3D S/W developers this,
"Don't make me sit there with a manual in one hand a mouse in
the other , trying to decipher all the buttons & levers in a
tool when all I want to do is create something very simple
90% of the time anyway" .

  With a soft deformation tool I could have push-pulled that
steel "scoop" out of a nurbs sphere in 10 minutes .

studio
www.niagara.com/~studio
www.studiodynamics.net



> Hi Garry,
>
> I assume you try to make a tentacle that becomes thinner to the end.
> Try this one:
> -create a SDS cylinder with the maximum circle size you want, while leaving
> density at zero(default)
> -scale the lenght to as long as you want the tentacle to be.
> -go into point edit mode and select one of the circles of points and scale
> them to the thin endsize.
> -next go into edge edit mode and select the side edges.
> -hit the split button in the sds control bar and fill out how many
> subdivisions you want.
> -go into point edit mode and if you did not change any selection
>  all the points except the end circles will be selected.
> -select the "add edges" function in the sds control bar.
> -use the transformation>bend function to change the straight shape of the
> tentacle
> Arjo.

> >   Tried various methods , nurbs curves rotate , Stef's
> > 'extrude a tentacle animation' technique , but nothing
> > that looks snake-like enough .
> >
> >    Is there an easy method to create a realistic looking
> > snake-like tentacle ?
> >
> > Thanks In Advance .
> >
> > studio
> >
www.niagara.com/~studio
> > www.studiodynamics.net

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