Hey Garry,
I'll do a little tutorial over the weekend, just to show how to start.
Once you got the basic idea, all other tutorials on the web are going to make a lot more sense.
Should be up by the weekend.
Should be up by the weekend.
Have a great day, &keep trying
Daniel
On 3/22/06, studio <[EMAIL PROTECTED]> wrote:
> Did you try mergin the end of the tail into one single point?
> that should smooth things out.
Really ? OK , I'll try it .
> I mostly do organic modelling, and so far I have never
> touched any weight or sharpness controls. Just the number
> of faces determines where the detail goes..
>Just rounded, 4-sided polygons. That should do the trick. Most important here is the edgeflow, which is why I
never start with a cube.. a cube just locks me into adding points where I need detail, without first using all
points I have available to me. At the moment I build a model from one polygon on, and keep adding additional
ones, connecting, moving, scaling.. I think it's fun. :) Also, this approach lets me work with a skin, rather
than a solid object. It only becomes solid at the very end when I stitch all the skins together.
Yes , I like the sound of the process .
>I get most of my modelling references from www.cgtalk.com, either in the archive or by looking at their wip
section. Inspiring stuff, and usually universally usable.
Well , this sounds very interesting . You should do a tute your-
self using this method and RS . I really thibk you could advance
RS3D SDS modeling just by sharing a simple example , step by step,
just as you say above . Seriously .
(NURBS modeling curve by curve)
>Now that's something I can't do to safe my life.. :) I always have the problems that nurbs curves have to run
through the whole object somehow.. you can't just add
a local curve for some added detail without fixing things all over the place or adding detail where you don't
need/want it. But then again, I may simply not get it..
It also can be hell , but I start small , add one curve or ex-
trusion at a time , do a surface-to-curves , add a few curves,
do a curves-to-surfaces ... if it's screwed up , backtrack to
the bad curve and troubleshoot . Slow but sure .
> If you still want to model that snake, if you put up a little
> sketch I wouldn't mind showing you the first
> steps of how to poly-by-poly model it.. got some spare time on my hands.. :)
I couldn't draw a stickman to save my life ! Anyway , I didn't have
anything particular in mind , just a serpent creature . The thing
was , I wanted to play with the model and see what I could come up
with and then see where it took me ...(straight to the strip club)
Hey , if you would be willing to create a boa constrictor type of
snake in even a semi-tutorial way using your SDS poly method , that
would be awesome ! Or maybe a rattle snake with those fangs and tail
rattle would be a good challenging example ?
> Have a great day,
> Daniel
You too , thanks !
studio
www.niagara.com/~studio
www.studiodynamics.net
