> btw.. the "Odd" parallel lines
(realsoft3d/reference/realsoft3d/tools/deformation/deformation.html#Scale1DDeformationTool)
> The first line --> Points close to this gets NO Deformation
> Between these two, Deformation increases...
> The Second --> Points close to this gets maximum Deformation
> Stefan Gustafsson ( Beg-inner ) 

Stef :

   I checked out your link (above) to the 'Scale1D' tool , and
I have to say , part of the problem for me was the strange way
of defining 'Axis' and 'Center' .

  I said "Odd" because 2 parallel lines seem an odd way to
descibe an 'axis' to me . Seems to me that at one time we used
to descibe an 'axis' with a line , and by drawing a line in the
view window ? These parallel lines are actually perpendicular
to the scaling axis.

  Again , Perhaps these little things , to advanced users who
already know volumes about RS3D modeling , mean nothing and
they might simply take their gained knowledge for granted .
I find these kinds of reference manual condensed snippets a
little frustrating , especially while I'm desperately trying
to teach myself RS3D in an attempt at creating something .

   Also , normally in RS3D we get to use the 'shift key' to
lock our axis inputs to 45 degree increments , but I've been
noticing a lot that while doing any of the multitude of scal-
ing options that 'shift' has no effect . Not a bug but I would
imagine that this is an oversite .

   Having said all that , obviously these are very powerfull
tools with dozens of options for scaling , moving and rotating
and skewing . Once again however , we must spend a fair amount
of time learning how to use them , doing test after test , be-
fore we can actually use them easily . A dozen simple examples
would do a lot to further their usable "power" .

studio
www.niagara.com/~studio
www.studiodynamics.net

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