> btw.. the "Odd" parallel lines (realsoft3d/reference/realsoft3d/tools/deformation/deformation.html#Scale1DDeformationTool) > The first line --> Points close to this gets NO Deformation > Between these two, Deformation increases... > The Second --> Points close to this gets maximum Deformation > Stefan Gustafsson ( Beg-inner )
Stef : I checked out your link (above) to the 'Scale1D' tool , and I have to say , part of the problem for me was the strange way of defining 'Axis' and 'Center' . I said "Odd" because 2 parallel lines seem an odd way to descibe an 'axis' to me . Seems to me that at one time we used to descibe an 'axis' with a line , and by drawing a line in the view window ? These parallel lines are actually perpendicular to the scaling axis. Again , Perhaps these little things , to advanced users who already know volumes about RS3D modeling , mean nothing and they might simply take their gained knowledge for granted . I find these kinds of reference manual condensed snippets a little frustrating , especially while I'm desperately trying to teach myself RS3D in an attempt at creating something . Also , normally in RS3D we get to use the 'shift key' to lock our axis inputs to 45 degree increments , but I've been noticing a lot that while doing any of the multitude of scal- ing options that 'shift' has no effect . Not a bug but I would imagine that this is an oversite . Having said all that , obviously these are very powerfull tools with dozens of options for scaling , moving and rotating and skewing . Once again however , we must spend a fair amount of time learning how to use them , doing test after test , be- fore we can actually use them easily . A dozen simple examples would do a lot to further their usable "power" . studio www.niagara.com/~studio www.studiodynamics.net
