> Hi Garry,
> Did you try to follow my instructions 15 times, or did you try
> to create the snake 15 times without the instructions?
Hi Arjo :
Seriously ? 100 times without any instructions but 15 times with
your instructions , just to make sure I wasn't missing something .
> If it's the first case I've been too short in explanations probably.
> I didn't use any complex scale or anything.
No , but the mesh was no longer smooth and round and had bad
artifacting near the tail , so I just stopped there .
> I can understand SDS is a bit another kind of object to understand.
> I always meet that when I give courses modelling. As long the ob-
> jects are primitives or sweeps or rotates people pick that up quite
> easily .
Yes , I think so .
> Probably because of the fact that what you draw is what you get.
> But as soon as I go to SDS modelling people have to think twice.
Hmmm , well , twice , thrice ... in & out of the manual ...
> I always compare the SDS cage with a sort of magnetic frame that
> tries to pull some elastic mass to it's structure. When you create
> a SDS cube all sides pull evenly, so the mass inside will shape
> like a ball.
Yes , the concept is fairly easy to understand , I think . The
difficulty comes in having to understand all the different kinds
of magnets , all the different options available .
In trying tocreate new magnets you have to know which type of
magnet to create these new magnets from , and where to create
them , and should the new magnets be sharp or free points ,
yes , but should the edges be smooth , and the faces should be
subdivided , but these must be free , unless you need more stru-
cture there , then not ...
It goes on and on and on with SDS .
> If you want to have a more cubic shape you can either increase
> the strength of the edges or you can create more edges near the
> corners to get more power in that area . But modellingwise, when
> you look at the frame it's quite just like primitives or nurbs .
Yes , maybe , if you start with all magnets strong and everything
sharp or free , but when we begin with SDS primitives ,everything
is smooth and weak and it's like working with soggy putty .
> Points can snap to grids easily. If you want to scale in one
> direction, you use the same scale tool as with the other objects
> (I mean hit 'l' click at one point, click at another point and
> click a third point to scale). OK there are some specific tools,
> like extrude, to pull out new geometry.
I have nothing that works as you describe . I hit the '1' key and
nothing happens . However , if I use 'Scale 1D' tool , I then have
to use some kind of odd parallel lines , and then some kind of a box
appears and _THEN_ it scales the shape ... but nothing as you desc-
ribe (just click , click click {I wish it were !])
> I don't know, reading your other replies, if you would like to
> get a better explanation about my suggestion for your snake yet.
> Maybe you just want to drop the idea.
> Arjo.
I will do as I always do , build it from nurbs curves , one at a
time if I have to ... whatever ... one way or another , with several
trips to the strip bar in between , most likely ... somewhere quiet
where there are no brilliant S/W scientists sitting in the corner
designing their latest form of torture devices .
Thanks for your replies .
studio
www.niagara.com/~studio
www.studiodynamics.net
> Hi Arjo :
> OK , I tried this at least 15 times with all different
> kinds of smoothings and subdivisions and it's no good .
> This is actually one of the many things I tried last night
> as well as extruding an SDS face and going from there .