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Hi
Garry,
Did
you try to follow my instructions 15 times, or did you try to create the snake
15 times without the instructions?
If
it's the first case I've been too short in explanations
probably.
I
didn't use any complex scale or anything.
I can
understand SDS is a bit another kind of object to
understand.
I
always meet that when I give courses modelling. As long the objects are
primitives or sweeps or rotates people pick that up quite
easily.
Probably because of the fact that what you draw is what you get. But as
soon as I go to SDS modelling people have to think twice. I always compare the
SDS cage with a sort of magnetic frame that tries to pull some elastic mass to
it's structure. When you create a SDS cube all sides pull evenly, so the mass
inside will shape like a ball. If you want to have a more cubic shape you can
either increase the strength of the edges or you can create more edges near the
corners to get more power in that area.
But
modellingwise, when you look at the frame it's quite just like primitives or
nurbs. Points can snap to grids easily. If you want to scale in one direction,
you use the same scale tool as with the other objects (I mean hit 'l' click at
one point, click at another point and click a third point to scale). OK there
are some specific tools, like extrude, to pull out new
geometry.
I
don't know, reading your other replies, if you would like to get a better
explanation about my suggestion for your snake yet.
Maybe
you just want to drop the idea.
Arjo.
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