> I dunno what you exactly want.. > But for a simple one, maybe just use a Nurbs curve and lay it out in a snaky > way, and set it to renderable and have a High 'Head' radius and a Low 'Tail' > radius....
Yep , this is good for earth worms and not very realistic snakes . Very fast and lots of options to get different looking fast results . > Otherwise if wanting a more complex one, model a straight lined snake using > SDS (a Cylinder to start from..), > If you need to resize it smoothly from thick to thin at the end : > 1. Use the 'Scale' Tool and set Deform --> Deform in function of projection > to an axis Ctrl Curve --> Linear OK , this sounds interesting . Hmmm , let's say , that I was a typical user who has banged their head against the wall for several hours , in a vain attempt to accomplish the most simple of simple tasks , with no luck at all... where would a person like myself go to find such a "Scale Tool / deform in function of projection to an axis" ? There is no scaling on the "SDS" Tab , but there's several in the "Transformation" Tab . However , none of them match your description . Anyway , thanks for trying to help with this . Perhaps it's trickier to make than what one would think anyway . One picture's a simple task of extruding a tentacle ... size down for the tail in a nice smooth manner, size up for the head ... seems like a complete no-brainer . > If nothing of this is what you want or if it dont make sense.. just > ask..more > and maybe provide an example image on how you want it to look like.... I want it to look like a realistic snake like tentacle . Fat head , thin tail , like a snake . I am trying to build a snake-like looking snake . Not a pool cue looking snake , or a baseball bat looking snake, but a snake that looks just like a snake . I know I wasn't very clear in my first email , but I am actually trying to build a snake , not an octopus's tentacle , although I think I will leave that for plan "B" . Plan "C" will be what 3D artists have been doing for decades , build anything even close to what they are aiming for , then just leave it up to the viewer to try and figure out what it might be . Plan "D" will see me throw all my computer equipment off my balcony and through the neighbours front window . This will not only destroy my equipment , but will also ensure that I don't have any money to buy brand new stuff , since I will be paying for the damages and my lawyer for some time to come . In the meantime , I will stick with plan "A" ; build a snake . That will be humongous step #1 . Make a tube object that tapers to a tail , and tapers to a head . The amount of taper must be in control of the creator . That is to say , the head must suddenly blow up in size , and the tail must not taper to a point for 3/4 the length of the whole body , but the body will taper in a logar- ithmic type of scaling that we see so often in nature , ie , slowly , then very quickly near the end . In fact , you know what ? To hell with the head . Just a body and a tail will do . I will be ecstatically happy if I can create a snakes tail ! Just a tail . The head can look like a fire hydrant, I don't really care ... whatever , but the tail must taper just the way a realistic snakes tail should taper . Smoothly but with ever increasing quickness of taper . The key words were "realistic looking" and "Snake-like" and "easy". At this point we can forget about easy ... easy came and went along with the second coming of christ . We now drop gears a bit and go from building a simple , realistic looking snake , in a quick and easy manner, to building just a snake's tail , and hopefully some- time before snakes are totally extinct . This will be plan "A-2" . > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D ... Thank You In Advance . studio www.niagara.com/~studio www.studiodynamics.net > > Tried various methods , nurbs curves rotate , Stef's > > 'extrude a tentacle animation' technique , but nothing > > that looks snake-like enough . > > > > Is there an easy method to create a realistic looking > > snake-like tentacle ? > > > > Thanks In Advance . > > > > studio > > www.niagara.com/~studio > > www.studiodynamics.net > > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.385 / Virus Database: 268.2.3/281 - Release Date: 3/14/2006 > >
