> I dunno what you exactly want..
> But for a simple one, maybe just use a Nurbs curve and lay it out in a snaky 
> way, and set it to renderable and have a High 'Head' radius and a Low 'Tail' 
> radius....

Yep , this is good for earth worms and not very realistic snakes .
Very fast and lots of options to get different looking fast results .

> Otherwise if wanting a more complex one, model a straight lined snake using 
> SDS (a Cylinder to start from..),
> If you need to resize it smoothly from thick to thin at the end :
> 1. Use the 'Scale' Tool and set Deform --> Deform in function of projection 
> to an axis  Ctrl Curve --> Linear

OK , this sounds interesting . Hmmm , let's say , that I was a typical
user who has banged their head against the wall for several hours , in
a vain attempt to accomplish the most simple of simple tasks , with no
luck at all... where would a person like myself go to find such a "Scale
Tool / deform in function of projection to an axis" ?

   There is no scaling on the "SDS" Tab , but there's  several in the
"Transformation" Tab . However , none of them match your description .

   Anyway , thanks for trying to help with this . Perhaps it's trickier
to make than what one would think anyway . One picture's a simple task of
extruding a tentacle ... size down for the tail in a nice smooth manner,
size up for the head ... seems like a complete no-brainer .

> If nothing of this is what you want or if it dont make sense.. just 
> ask..more
> and maybe provide an example image on how you want it to look like....

 I want it to look like a realistic snake like tentacle . Fat head ,
thin tail , like a snake . I am trying to build a snake-like looking
snake . Not a pool cue looking snake , or a baseball bat looking snake,
but a snake that looks just like a snake . I know I wasn't very clear
in my first email , but I am actually trying to build a snake , not
an octopus's tentacle , although I think I will leave that for plan
"B" .

   Plan "C" will be what 3D artists have been doing for decades ,
build anything even close to what they are aiming for , then just
leave it up to the viewer to try and figure out what it might be .
Plan "D" will see me throw all my computer equipment off my balcony
and through the neighbours front window . This will not only destroy
my equipment , but will also ensure that I don't have any money to
buy brand new stuff , since I will be paying for the damages and
my lawyer for some time to come .

   In the meantime , I will stick with plan "A" ; build a snake .

   That will be humongous step #1 . Make a tube object that tapers
to a tail , and tapers to a head . The amount of taper must be in
control of the creator . That is to say , the head must suddenly
blow up in size , and the tail must not taper to a point for 3/4
the length of the whole body , but the body will taper in a logar-
ithmic type of scaling that we see so often in nature , ie ,
slowly , then very quickly near the end .

  In fact , you know what ? To hell with the head . Just a body
and a tail will do . I will be ecstatically happy if I can create
a snakes tail ! Just a tail . The head can look like a fire hydrant,
I don't really care ... whatever , but the tail must taper just the
way a realistic snakes tail should taper . Smoothly but with ever
increasing quickness of taper .

  The key words were "realistic looking" and "Snake-like" and "easy".
At this point we can forget about easy ... easy came and went along
with the second coming of christ . We now drop gears a bit and go
from building a simple , realistic looking snake , in a quick and
easy manner, to building just a snake's tail , and hopefully some-
time before snakes are totally extinct . This will be plan "A-2" .   

> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D ...

Thank You In Advance .

studio
www.niagara.com/~studio
www.studiodynamics.net


> >  Tried various methods , nurbs curves rotate , Stef's
> > 'extrude a tentacle animation' technique , but nothing
> > that looks snake-like enough .
> >
> >   Is there an easy method to create a realistic looking
> > snake-like tentacle ?
> >
> > Thanks In Advance .
> >
> > studio
> > www.niagara.com/~studio
> > www.studiodynamics.net
> >
> > 
> 
> 
> 
> 
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