Thanks Timo ... but still no change even with value 0.5 or even value 5.00 (as Garry's tut in the wiki mentions). And the whole attribute thing continues to be over-written.
I think I'll stick to very local spotlights. This seems to be a brute force solution but is probably robust. Neil Cooke ----- Original Message ----- From: "Timo Mikkolainen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, May 17, 2006 11:38 AM Subject: Re: Light Sensitivity - going wrong > If you set the light sensitivity value to 1, the object renders asbefore. Try setting it to 0.5 or 0. > The prob in no. 6 isn't real: re-select color or light sensitivity,the value should be correct. Not sure if this bug is filed, willcheck. > On 17/05/06, Neil Cooke <[EMAIL PROTECTED]> wrote:>>> Hi List,>> What am I doing wrong please ....>> 1. create sphere - analytic.>> 2. create light point>> 3. drop LightSensitivity material from the library into the light point.>> 4. adjust sphere properties .... color/set surface properties attribute to> light sensitivity and change the value from 0.000 to 1.000>> 5. Ray trace ... no change (as compared to a control set also created but> not mentioned above.)>> 6. Re-open properties for sphere and find the light sensitivity option in> surface attributes has been re-set to color.>> ..... so, not only no change but the values are being over-written.>> ???>> Thanks>> Neil Cooke
