Many thanks Timo,

Can't test it immediately due to things called "clients", but yes, the
material piggy-back looks useful.

Neil Cooke


----- Original Message -----
From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, May 17, 2006 11:59 AM
Subject: Re: Light Sensitivity - going wrong


> I did it step by step just like you mentioned and it worked fine.One thing
you can try is apply the value with a material:Surface
Properties|_Surface:Light Sensitivity = Constant(5)
> On 17/05/06, Neil Cooke <[EMAIL PROTECTED]> wrote:> Thanks Timo  ... but
still no change even with value 0.5 or even value 5.00> (as Garry's tut in
the wiki mentions). And the whole attribute thing> continues to be
over-written.>> I think I'll stick to very local spotlights. This seems to
be a brute force> solution but is probably robust.>> Neil Cooke>>> -----
Original Message -----> From: "Timo Mikkolainen" <[EMAIL PROTECTED]>> To:
<[email protected]>> Sent: Wednesday, May 17, 2006 11:38 AM>
Subject: Re: Light Sensitivity - going wrong>>> > If you set the light
sensitivity value to 1, the object renders asbefore.> Try setting it to 0.5
or 0.> > The prob in no. 6 isn't real: re-select color or light
sensitivity,the> value should be correct. Not sure if this bug is filed,
willcheck.> > On 17/05/06, Neil Cooke <[EMAIL PROTECTED]> wrote:>>> Hi
List,>> What am I> doing wrong please ....>> 1. create sphere - analytic.>>
2. create light> point>> 3. drop LightSensitivity material from the library
into the light> point.>> 4. adjust sphere properties .... color/set surface
properties> attribute to> light sensitivity and change the value from 0.000
to 1.000>>> 5. Ray trace ... no change (as compared to a control set also
created but>> not mentioned above.)>> 6. Re-open properties for sphere and
find the light> sensitivity option in> surface attributes has been re-set to
color.>> .....> so, not only no change but the values are being
over-written.>> ???>>> Thanks>> Neil Cooke>>

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