Many thanks Timo, Can't test it immediately due to things called "clients", but yes, the material piggy-back looks useful.
Neil Cooke ----- Original Message ----- From: "Timo Mikkolainen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, May 17, 2006 11:59 AM Subject: Re: Light Sensitivity - going wrong > I did it step by step just like you mentioned and it worked fine.One thing you can try is apply the value with a material:Surface Properties|_Surface:Light Sensitivity = Constant(5) > On 17/05/06, Neil Cooke <[EMAIL PROTECTED]> wrote:> Thanks Timo ... but still no change even with value 0.5 or even value 5.00> (as Garry's tut in the wiki mentions). And the whole attribute thing> continues to be over-written.>> I think I'll stick to very local spotlights. This seems to be a brute force> solution but is probably robust.>> Neil Cooke>>> ----- Original Message -----> From: "Timo Mikkolainen" <[EMAIL PROTECTED]>> To: <[email protected]>> Sent: Wednesday, May 17, 2006 11:38 AM> Subject: Re: Light Sensitivity - going wrong>>> > If you set the light sensitivity value to 1, the object renders asbefore.> Try setting it to 0.5 or 0.> > The prob in no. 6 isn't real: re-select color or light sensitivity,the> value should be correct. Not sure if this bug is filed, willcheck.> > On 17/05/06, Neil Cooke <[EMAIL PROTECTED]> wrote:>>> Hi List,>> What am I> doing wrong please ....>> 1. create sphere - analytic.>> 2. create light> point>> 3. drop LightSensitivity material from the library into the light> point.>> 4. adjust sphere properties .... color/set surface properties> attribute to> light sensitivity and change the value from 0.000 to 1.000>>> 5. Ray trace ... no change (as compared to a control set also created but>> not mentioned above.)>> 6. Re-open properties for sphere and find the light> sensitivity option in> surface attributes has been re-set to color.>> .....> so, not only no change but the values are being over-written.>> ???>>> Thanks>> Neil Cooke>>
