Yep, was my first idea, too.

Matthias

----- Original Message ----- 
From: "Andrew Berge" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, May 17, 2006 2:42 AM
Subject: Re: Light Sensitivity - going wrong


> Hi,
> 
>  Its possible that the required channel that this shader uses have 
> somehow been deleted from your basic start up configuration
> try and add the float channel 'Light Sensitivity' to the list of 
> channels if it is not already there.
> 
> 
> rgds,
> 
> Andrew
> 
> Neil Cooke wrote:
> 
> > Hi List,
> >  
> > What am I doing wrong please ....
> >  
> > 1. create sphere - analytic.
> >  
> > 2. create light point
> >  
> > 3. drop LightSensitivity material from the library into the light point.
> >  
> > 4. adjust sphere properties .... color/set surface properties 
> > attribute to light sensitivity and change the value from 0.000 to 1.000
> >  
> > 5. Ray trace ... no change (as compared to a control set also created 
> > but not mentioned above.)
> >  
> > 6. Re-open properties for sphere and find the light sensitivity option 
> > in surface attributes has been re-set to color.
> >  
> > ..... so, not only no change but the values are being over-written.
> >  
> > ???
> >  
> > Thanks
> >  
> > Neil Cooke
> >
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Attachment: light-sensitiv.gif
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