Yep, was my first idea, too. Matthias
----- Original Message ----- From: "Andrew Berge" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, May 17, 2006 2:42 AM Subject: Re: Light Sensitivity - going wrong > Hi, > > Its possible that the required channel that this shader uses have > somehow been deleted from your basic start up configuration > try and add the float channel 'Light Sensitivity' to the list of > channels if it is not already there. > > > rgds, > > Andrew > > Neil Cooke wrote: > > > Hi List, > > > > What am I doing wrong please .... > > > > 1. create sphere - analytic. > > > > 2. create light point > > > > 3. drop LightSensitivity material from the library into the light point. > > > > 4. adjust sphere properties .... color/set surface properties > > attribute to light sensitivity and change the value from 0.000 to 1.000 > > > > 5. Ray trace ... no change (as compared to a control set also created > > but not mentioned above.) > > > > 6. Re-open properties for sphere and find the light sensitivity option > > in surface attributes has been re-set to color. > > > > ..... so, not only no change but the values are being over-written. > > > > ??? > > > > Thanks > > > > Neil Cooke > > > >------------------------------------------------------------------------ > > > >No virus found in this incoming message. > >Checked by AVG Free Edition. > >Version: 7.1.392 / Virus Database: 268.5.6/340 - Release Date: 15/05/2006 > > > > >
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