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Hi Neil..
What do you compare to when you say nothing changed
?
Do you mean that applying LightSens material dont
work?
What do you want do you want to
happen?
It works perfectly here on Win .70 version.. (Do
you have windows version, like me?)
After applying the light sensitive shader to the
Light.. like this
Level
Light Point
LightSensitiveControlShader
the sphere and every object that has the 'Light
Sensitivity' = 0 will not be lit (or only by Cam Flashlight, if that is
on)
Now you have several options..
You can select the object(s) that you want to be
affected by that lightsource and set the 'Light Sensitivity'
channel for it(them), the higher you set this value the more lit
this(these) object(s) will be.
If set to 1, this means it will then be lit
exactly the same as with the lightsource (and no other light
sources in the scene..)
(can even be set to more than 1 !, then it will be
lit more, it works like a multifier..!)
(So If 'Intensity' = 1 of the lightsource, and
'Light Sensitivity' = 1, then setting the *Light Sensitivity' = 2, this lits the
Sphere the same as if you Delete or make the 'LightSensitivtyControlShader'
RT-Inv and then set the 'Intensity' = 2 for the Lightsource..
You even can set negative values.. ! (cool for
special purposes..)
You can also have copies of the Shader and have
equally many Channels..
in this way you can group lightsource in the way
you want, for them to affect needed objects in certain ways...
I also use 'Local' falloff settings on many of
my lights..
The thing that 'Color' channel becomes
selected...
This happens every time that you close the
'Properties' Window and open it again..
Or if you just opens a new one..
Ïts nothing wrong, even though I would like it to
remember last selected channel..!
You just have to click and reselect the needed
channel, in this case the 'Light Sensitivity' one.. and you see that it holds
the correct value that you set for it...!
Or at least it should, and it does it
here...
Another thing you might test, is to create a new
channel, and change in the Light Sens shader to use that instead...
Or it can be as with some materials, that it is set
to the wrong 'Source'
Check if that its like this..
Light:Illumination*=Copy(Target:Light
Sensitivity)
(So that its not set to (Light:Light
Sensitivity)
Hope some of this can be of help...
Take Care
Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D..
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