Hi,

Its possible that the required channel that this shader uses have somehow been deleted from your basic start up configuration try and add the float channel 'Light Sensitivity' to the list of channels if it is not already there.


rgds,

Andrew

Neil Cooke wrote:

Hi List,
What am I doing wrong please .... 1. create sphere - analytic. 2. create light point 3. drop LightSensitivity material from the library into the light point. 4. adjust sphere properties .... color/set surface properties attribute to light sensitivity and change the value from 0.000 to 1.000 5. Ray trace ... no change (as compared to a control set also created but not mentioned above.) 6. Re-open properties for sphere and find the light sensitivity option in surface attributes has been re-set to color. ..... so, not only no change but the values are being over-written. ??? Thanks Neil Cooke

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