Hi,

Is there a way to easily change the color of many objects scattered throughout a model?

Yes there is:

1. Create a simple VSL material:

   random_color_material
       surface properties
           color=random(map coords) // random density = 1

You can natutrally use a texture map etc. instead of random coloring.

2. Map this material to the scene using a parallel map.

3. Multi select all objects and the parallel map. Select order does not matter.

4. Apply Map2Obj tool with the following options: target=object, source=color, destination=color.

5. Delete the parallel map and the coloring material. They are no longer needed. The color is stored per object.


Best regards,

Vesa

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