Hi,
Is there a way to easily change the color of many objects scattered
throughout a model?
Yes there is:
1. Create a simple VSL material:
random_color_material
surface properties
color=random(map coords) // random density = 1
You can natutrally use a texture map etc. instead of random coloring.
2. Map this material to the scene using a parallel map.
3. Multi select all objects and the parallel map. Select order does not
matter.
4. Apply Map2Obj tool with the following options: target=object,
source=color, destination=color.
5. Delete the parallel map and the coloring material. They are no longer
needed. The color is stored per object.
Best regards,
Vesa