Hi Vesa, using the procedure described below by you and this script on some spheres:
// Script begin collength = Self.GetColor(); // Split the Color and divide it by 10 collengthx = collength.x/10; collengthy = collength.y/10; collengthz = collength.z/10; // Change the size Self.SetLengthA(collengthx); Self.SetLengthB(collengthy); Self.SetLengthC(collengthz); // Script end will give the attached pictures result (guess the material ;-?). Now the QT: Is it possible to anmate this (using a materials output in an animation to let the spheres grow by a materials channel)? Or should I better create a choreograph based on a materials channel? Matthias ------------------------------------------------------------------------------------------------- > 3. Multi select all objects and the parallel map. Select order does not > matter. > > 4. Apply Map2Obj tool with the following options: target=object, > source=color, destination=color. > > 5. Delete the parallel map and the coloring material. They are no longer > needed. The color is stored per object. > > > Best regards, > > Vesa > >
spheres.gif
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