Hi Vesa,

using the procedure described below by you
and this script on some spheres:

//     Script begin
collength = Self.GetColor();
//     Split the Color and divide it by 10
collengthx = collength.x/10;
collengthy = collength.y/10;
collengthz = collength.z/10;
//     Change the size
Self.SetLengthA(collengthx);
Self.SetLengthB(collengthy);
Self.SetLengthC(collengthz);
//     Script end

will give the attached pictures result (guess the material ;-?).

Now the QT: Is it possible to anmate this (using a materials
output in an animation to let the spheres grow by a materials channel)?

Or should I better create a choreograph based on a materials channel?

Matthias
-------------------------------------------------------------------------------------------------

> 3. Multi select all objects and the parallel map. Select order does not 
> matter.
> 
> 4. Apply Map2Obj tool with the following options: target=object, 
> source=color, destination=color.
> 
> 5. Delete the parallel map and the coloring material. They are no longer 
> needed. The color is stored per object.
> 
> 
> Best regards,
> 
> Vesa 
> 
> 

Attachment: spheres.gif
Description: GIF image

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