Vesa Meskanen wrote:
Hello

I'm not sure how to map "to the scene" and where do I find the Map2Obj tool? Also, I guess I'm missing how this will let me quickly change the color of the various objects of the model that represent the model's color?

Sorry! My reply was apparently aimed at users who already knew how to change the colors using map2obj.

The method I described has the following idea: you create a material (texture map etc). which defines the colors. Material defined color is then converted to object colors. After that, objects can be animated and the color will not change. Using this principle, one can color thousands of objects in a couple of minutes 'automatically'. I am no longer sure if this is what you wanted.

Let me try to explain another way. I have a model, a lightcycle inspired from the movie TRON. The model has about 60 or so objects that make it up. Some of objects, like the main body, tires, etc. are a color such that you would say "that lightcycle is blue, or yellow, or red", etc.. Now, there are also parts of the lightcycle that are always going to be white, some that are black, some that have materials, etc..

So, to change the "color" of the lightcycle, I currently have to either multi-select or individually select each of about 35+ objects and set the color. I was wondering if there was some way to assign a tag of some sort, or group the objects that make up the those that define the "color" of the lightcycle, and change them all at once instead of individually or multi-selecting all 35+ objects every time.

Matthew


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