Vesa Meskanen wrote:
Hello
I'm not sure how to map "to the scene" and where do I find the
Map2Obj tool? Also, I guess I'm missing how this will let me quickly
change the color of the various objects of the model that represent
the model's color?
Sorry! My reply was apparently aimed at users who already knew how to
change the colors using map2obj.
The method I described has the following idea: you create a material
(texture map etc). which defines the colors. Material defined color is
then converted to object colors. After that, objects can be animated
and the color will not change. Using this principle, one can color
thousands of objects in a couple of minutes 'automatically'. I am no
longer sure if this is what you wanted.
Let me try to explain another way. I have a model, a lightcycle
inspired from the movie TRON. The model has about 60 or so objects that
make it up. Some of objects, like the main body, tires, etc. are a
color such that you would say "that lightcycle is blue, or yellow, or
red", etc.. Now, there are also parts of the lightcycle that are always
going to be white, some that are black, some that have materials, etc..
So, to change the "color" of the lightcycle, I currently have to either
multi-select or individually select each of about 35+ objects and set
the color. I was wondering if there was some way to assign a tag of
some sort, or group the objects that make up the those that define the
"color" of the lightcycle, and change them all at once instead of
individually or multi-selecting all 35+ objects every time.
Matthew