Vesa Meskanen wrote:
Hi,

Is there a way to easily change the color of many objects scattered throughout a model?

Yes there is:

1. Create a simple VSL material:

   random_color_material
       surface properties
           color=random(map coords) // random density = 1

You can natutrally use a texture map etc. instead of random coloring.

2. Map this material to the scene using a parallel map.

3. Multi select all objects and the parallel map. Select order does not matter.

4. Apply Map2Obj tool with the following options: target=object, source=color, destination=color.

5. Delete the parallel map and the coloring material. They are no longer needed. The color is stored per object.


Best regards,

Vesa

I'm not sure how to map "to the scene" and where do I find the Map2Obj tool? Also, I guess I'm missing how this will let me quickly change the color of the various objects of the model that represent the model's color?

Matthew

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