Vesa Meskanen wrote:
Hi,
Is there a way to easily change the color of many objects scattered
throughout a model?
Yes there is:
1. Create a simple VSL material:
random_color_material
surface properties
color=random(map coords) // random density = 1
You can natutrally use a texture map etc. instead of random coloring.
2. Map this material to the scene using a parallel map.
3. Multi select all objects and the parallel map. Select order does
not matter.
4. Apply Map2Obj tool with the following options: target=object,
source=color, destination=color.
5. Delete the parallel map and the coloring material. They are no
longer needed. The color is stored per object.
Best regards,
Vesa
I'm not sure how to map "to the scene" and where do I find the Map2Obj
tool? Also, I guess I'm missing how this will let me quickly change the
color of the various objects of the model that represent the model's color?
Matthew