Hi Matthew,

What's with a identifier or a "user defined channel",
and a material with "if" statement?

Matthias


----- Original Message ----- 
From: "Matthew Hagerty" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, June 30, 2006 12:48 AM
Subject: Re: Changing color of multiple ojects at once?


> Vesa Meskanen wrote:
> > Hello
> >
> >> I'm not sure how to map "to the scene" and where do I find the 
> >> Map2Obj tool?  Also, I guess I'm missing how this will let me quickly 
> >> change the color of the various objects of the model that represent 
> >> the model's color?
> >
> > Sorry! My reply was apparently aimed at users who already knew how to 
> > change the colors using map2obj.
> >
> > The method I described has the following idea: you create a material 
> > (texture map etc). which defines the colors. Material defined color is 
> > then converted to object colors. After that, objects can be animated 
> > and the color will not change. Using this principle, one can color 
> > thousands of objects in a couple of minutes 'automatically'. I am no 
> > longer sure if this is what you wanted.
> >
> Let me try to explain another way.  I have a model, a lightcycle 
> inspired from the movie TRON.  The model has about 60 or so objects that 
> make it up.  Some of objects, like the main body, tires, etc. are a 
> color such that you would say "that lightcycle is blue, or yellow, or 
> red", etc..  Now, there are also parts of the lightcycle that are always 
> going to be white, some that are black, some that have materials, etc..
> 
> So, to change the "color" of the lightcycle, I currently have to either 
> multi-select or individually select each of about 35+ objects and set 
> the color.  I was wondering if there was some way to assign a tag of 
> some sort, or group the objects that make up the those that define the 
> "color" of the lightcycle, and change them all at once instead of 
> individually or multi-selecting all 35+ objects every time.
> 
> Matthew
> 
> 
> 

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