Hi Matthew, What's with a identifier or a "user defined channel", and a material with "if" statement?
Matthias ----- Original Message ----- From: "Matthew Hagerty" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, June 30, 2006 12:48 AM Subject: Re: Changing color of multiple ojects at once? > Vesa Meskanen wrote: > > Hello > > > >> I'm not sure how to map "to the scene" and where do I find the > >> Map2Obj tool? Also, I guess I'm missing how this will let me quickly > >> change the color of the various objects of the model that represent > >> the model's color? > > > > Sorry! My reply was apparently aimed at users who already knew how to > > change the colors using map2obj. > > > > The method I described has the following idea: you create a material > > (texture map etc). which defines the colors. Material defined color is > > then converted to object colors. After that, objects can be animated > > and the color will not change. Using this principle, one can color > > thousands of objects in a couple of minutes 'automatically'. I am no > > longer sure if this is what you wanted. > > > Let me try to explain another way. I have a model, a lightcycle > inspired from the movie TRON. The model has about 60 or so objects that > make it up. Some of objects, like the main body, tires, etc. are a > color such that you would say "that lightcycle is blue, or yellow, or > red", etc.. Now, there are also parts of the lightcycle that are always > going to be white, some that are black, some that have materials, etc.. > > So, to change the "color" of the lightcycle, I currently have to either > multi-select or individually select each of about 35+ objects and set > the color. I was wondering if there was some way to assign a tag of > some sort, or group the objects that make up the those that define the > "color" of the lightcycle, and change them all at once instead of > individually or multi-selecting all 35+ objects every time. > > Matthew > > >
