I know how to produce a normal map (see example) of a flat surface with a simple Illumination=copy(Bump Normal) shader. But I can't evaluate a UV map for a 3D object. If I create a UVimage with evalution it's blank, and evaluating surface shading produces the wrong thing with absolute normals. I'm sure someone must be creating these sorts of things!
David Coombes [EMAIL PROTECTED] ...
Asteroid2.r3d
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