Oh yeah, one other thing I find quite handy. I create a folder (level) in
the select window which has all (properties/gen/)visibility options checked
and any part of a scene that I'm not working on I dump it into that folder
so it doesnt get in the way.

Neil Cooke

----- Original Message -----
From: "Matthew Hagerty" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, July 01, 2006 2:12 AM
Subject: Re: Changing color of multiple ojects at once?


> Thank you all for the suggestions, I think I can make something work
> now.  Neil's makes the most sense to my brain, so I'll give it a try
> first, but I'm certainly going to experiment with everyone's suggestions
> if only to better understand the software.
>
> Neil, those images are incredible!  Care to share with us how you manage
> such a large scene?  Do you model parts individually and pull them into
> a master scene?  I seem to always model and set up my scene in the same
> file, probably because Realsoft does not separate the modeler from the
> scene/renderer/animator like many other packages (not that it's bad,
> just different.)  But then again, I've never made a scene as complex as
> the one you linked to below.
>
> Matthew
>
>
> Neil Cooke wrote:
> > In case this helps ... maybe copy the "color" material from the constant
> > folder in the materials library and rename it color1, copy again and
call it
> > color2 etc. ... grab all things that must stay black for example and
assign
> > them color1, etc. I use this system to create slightly different
coloured
> > stoneworks in the link below ... the exaggerated colour image is used
for
> > checking what parts I have assigned etc. Go to the fourth and fifth rows
of
> > images down on this page:
> >
> > http://www.neico.co.nz/3d/neico0601.html
> >
> > I don't know about animating this since I have never needed to look into
it.
> >
> > I use that constant/color material a lot.
> >
> > Neil Cooke
> >
> > ----- Original Message -----
> > From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, June 30, 2006 5:42 PM
> > Subject: Re: Changing color of multiple ojects at once?
> >
> >
> >
> >> Hi Matthew,
> >>
> >> What's with a identifier or a "user defined channel",
> >> and a material with "if" statement?
> >>
> >> Matthias
> >>
> >>
> >> ----- Original Message -----
> >> From: "Matthew Hagerty" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Friday, June 30, 2006 12:48 AM
> >> Subject: Re: Changing color of multiple ojects at once?
> >>
> >>
> >>
> >>> Vesa Meskanen wrote:
> >>>
> >>>> Hello
> >>>>
> >>>>
> >>>>> I'm not sure how to map "to the scene" and where do I find the
> >>>>> Map2Obj tool?  Also, I guess I'm missing how this will let me
quickly
> >>>>> change the color of the various objects of the model that represent
> >>>>> the model's color?
> >>>>>
> >>>> Sorry! My reply was apparently aimed at users who already knew how to
> >>>> change the colors using map2obj.
> >>>>
> >>>> The method I described has the following idea: you create a material
> >>>> (texture map etc). which defines the colors. Material defined color
is
> >>>> then converted to object colors. After that, objects can be animated
> >>>> and the color will not change. Using this principle, one can color
> >>>> thousands of objects in a couple of minutes 'automatically'. I am no
> >>>> longer sure if this is what you wanted.
> >>>>
> >>>>
> >>> Let me try to explain another way.  I have a model, a lightcycle
> >>> inspired from the movie TRON.  The model has about 60 or so objects
that
> >>> make it up.  Some of objects, like the main body, tires, etc. are a
> >>> color such that you would say "that lightcycle is blue, or yellow, or
> >>> red", etc..  Now, there are also parts of the lightcycle that are
always
> >>> going to be white, some that are black, some that have materials,
etc..
> >>>
> >>> So, to change the "color" of the lightcycle, I currently have to
either
> >>> multi-select or individually select each of about 35+ objects and set
> >>> the color.  I was wondering if there was some way to assign a tag of
> >>> some sort, or group the objects that make up the those that define the
> >>> "color" of the lightcycle, and change them all at once instead of
> >>> individually or multi-selecting all 35+ objects every time.
> >>>
> >>> Matthew
> >>>
> >>>
> >>>
> >>>
> >
> >
>
>

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