Oh yeah, one other thing I find quite handy. I create a folder (level) in the select window which has all (properties/gen/)visibility options checked and any part of a scene that I'm not working on I dump it into that folder so it doesnt get in the way.
Neil Cooke ----- Original Message ----- From: "Matthew Hagerty" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, July 01, 2006 2:12 AM Subject: Re: Changing color of multiple ojects at once? > Thank you all for the suggestions, I think I can make something work > now. Neil's makes the most sense to my brain, so I'll give it a try > first, but I'm certainly going to experiment with everyone's suggestions > if only to better understand the software. > > Neil, those images are incredible! Care to share with us how you manage > such a large scene? Do you model parts individually and pull them into > a master scene? I seem to always model and set up my scene in the same > file, probably because Realsoft does not separate the modeler from the > scene/renderer/animator like many other packages (not that it's bad, > just different.) But then again, I've never made a scene as complex as > the one you linked to below. > > Matthew > > > Neil Cooke wrote: > > In case this helps ... maybe copy the "color" material from the constant > > folder in the materials library and rename it color1, copy again and call it > > color2 etc. ... grab all things that must stay black for example and assign > > them color1, etc. I use this system to create slightly different coloured > > stoneworks in the link below ... the exaggerated colour image is used for > > checking what parts I have assigned etc. Go to the fourth and fifth rows of > > images down on this page: > > > > http://www.neico.co.nz/3d/neico0601.html > > > > I don't know about animating this since I have never needed to look into it. > > > > I use that constant/color material a lot. > > > > Neil Cooke > > > > ----- Original Message ----- > > From: "Matthias Kappenberg" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Friday, June 30, 2006 5:42 PM > > Subject: Re: Changing color of multiple ojects at once? > > > > > > > >> Hi Matthew, > >> > >> What's with a identifier or a "user defined channel", > >> and a material with "if" statement? > >> > >> Matthias > >> > >> > >> ----- Original Message ----- > >> From: "Matthew Hagerty" <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Friday, June 30, 2006 12:48 AM > >> Subject: Re: Changing color of multiple ojects at once? > >> > >> > >> > >>> Vesa Meskanen wrote: > >>> > >>>> Hello > >>>> > >>>> > >>>>> I'm not sure how to map "to the scene" and where do I find the > >>>>> Map2Obj tool? Also, I guess I'm missing how this will let me quickly > >>>>> change the color of the various objects of the model that represent > >>>>> the model's color? > >>>>> > >>>> Sorry! My reply was apparently aimed at users who already knew how to > >>>> change the colors using map2obj. > >>>> > >>>> The method I described has the following idea: you create a material > >>>> (texture map etc). which defines the colors. Material defined color is > >>>> then converted to object colors. After that, objects can be animated > >>>> and the color will not change. Using this principle, one can color > >>>> thousands of objects in a couple of minutes 'automatically'. I am no > >>>> longer sure if this is what you wanted. > >>>> > >>>> > >>> Let me try to explain another way. I have a model, a lightcycle > >>> inspired from the movie TRON. The model has about 60 or so objects that > >>> make it up. Some of objects, like the main body, tires, etc. are a > >>> color such that you would say "that lightcycle is blue, or yellow, or > >>> red", etc.. Now, there are also parts of the lightcycle that are always > >>> going to be white, some that are black, some that have materials, etc.. > >>> > >>> So, to change the "color" of the lightcycle, I currently have to either > >>> multi-select or individually select each of about 35+ objects and set > >>> the color. I was wondering if there was some way to assign a tag of > >>> some sort, or group the objects that make up the those that define the > >>> "color" of the lightcycle, and change them all at once instead of > >>> individually or multi-selecting all 35+ objects every time. > >>> > >>> Matthew > >>> > >>> > >>> > >>> > > > > > >
