Hi
Why not assign a userchannel value to all the objects that define a
certain color-scheme? Doing all the selections once can't be avoided, so
create and assign i.e. float_isindexed = 1 and float_mycolorindex = 1
for some objects, 2 for others, 3 for some and so forth.
You can then assign a global material that deals with the coloring, sort
of like:
If float_isindexed = 1
Then {
If float_mycolorindex = 1
--Then assign color red
If float_mycolorindex = 2
--Then assign color blue
}
And so on. The first IF could be useful for a root material, to exit as
early as possible.
Just an idea, not sure how concieveable it is.
But proper saveable/nameable selection sets would have been the better
approach. The grouping is only sort of okay, I have had bizarre
experiences with it and not too happy about its implementation.
Regards
Karl
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Boris Jahn
> Sent: Friday, June 30, 2006 8:48 AM
> To: [email protected]
> Subject: Re: Changing color of multiple ojects at once?
>
>
> Hi Matthew,
>
> > So, to change the "color" of the lightcycle, I currently have to
> > either
> > multi-select or individually select each of about 35+
> objects and set
> > the color. I was wondering if there was some way to assign
> a tag of
> > some sort, or group the objects that make up the those that
> define the
> > "color" of the lightcycle, and change them all at once instead of
> > individually or multi-selecting all 35+ objects every time.
>
> I think the easiest way would be to group the same coloured
> objects in one folder and changing the colour for all objects
> in this folder via properties-colour of the folder or insert
> a colour shader in the root of this folder. If you can't
> organize the objects in one folder you have to select all the
> objects you wanna change the colour at once for one time. If
> you have all the objects selected put them all in edit mode -
> hit ctr-a (for selecting all points) and then create via
> "Creation - Group" a Group object of this selection. If you
> need your objects later selected just select the group object
> and hit Select in the control bar. All needed objects will
> get selected.
>
> --
>
> Bye
> Boris - http://www.3ddart.com -
> Realsoft Image Contest - http://www.realsoft.org -
>
>
>
>
>
>
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