At 13:13 28-8-2006, you wrote:
Hi folks .. especially Bernie ;°)
since a long time i wanted frame based network
rendering in real and for all who are working
with real and have a renderfarm it would be such
a cool feature but lately i found there are free
scriptable renderqueue manager available which
do just that and much much more.. so i choose
drqueue and made it work with real.. :°) here is
the tut: http://www.3d-cg.de/tut/drq-tut.htm
warning: its not easy as drag?n drop so just try
it if you really think you need such a tool ..
Hi Gunnar,
I'm afraid by the time I'd get it working, the
deadlines would be over by a long time ;)
But many thanks for sharing this!
Apparently, frame based network rendering really
needs to be in the nest SP or V6... it doesn't
seem very complicated to implement as long as
there's no simulation involved (and DA could
solve that problem since it has caching).
for those in need of failsafe rendering and
speedy network rendering its a must have ;°)
since i use it i found all my overnight renderings to be absolutelly failsafe..
best regards
Gunnar
Are you implying that Real's native network
rendering is unreliable? I haven't found problems
with it so far, love the extra render boxes
appearing seemingly out of nowhere ;)
If so, that would be bad news since I'll have to
render thousands of hires frames next month...
and I'd like to use motion blur, another CPU
hungry feature. I use just a small farm (2
computers, 4 cores, more will follow), I could
split an animation manually and render the parts separately if necessary...
Disabling box rendering would nearly halve the
render capacity, so I'll skip drQueue for now but
will keep it in mind for the future!
tnx again,
Mark Heuymans