Hi Bernie,

to me it sounds like the path system variable is wrong..

;C:\Programme\Realsoft\Realsoft3D\system;C:\Programme\Realsoft\Realsoft3D;C:\Programme\Realsoft\Realsoft3D\plugins;C:\Programme\drqueue\bin
is mentioned in my tutorial.. which is for a german winxp.. for english it should be this:

;C:\Program Files\Realsoft\Realsoft3D\system;C:\Program Files\Realsoft\Realsoft3D;C:\Program Files\Realsoft\Realsoft3D\plugins;C:\Program Files\drqueue\bin

hopefully it functions then..
in general its not too bad to set this up and in future releases of drqueue it will be much easier .. and with a simple javascript in V5 you can even have a send-job button in real.. i guess programming all this for v6 as inbuild is a ton of work really because its not that trivial to create a failsave jobmanagement.. and drqueue has even the advantage that it can manage all your render jobs so the pcs are allways used best.. for example you can setup a job for RS and afterwards a job for AfterFX which uses the RS-rendered images etc.. which is cool!

i really hope you get it up and running.. best is to try just one pc first and when it runs do the rest..

i worry if you dont get it running that my life is in danger ;°) so i?ll better double check my tut

best regards
Gunnar

----- Original Message ----- From: "Bernie @ VRgrafix" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, August 29, 2006 1:24 AM
Subject: Re: frame or sequence based network rendering - solved (tut)


Hi folks .. especially Bernie ;°)
G'day Gunnar !

WOW ! Onya mate ! VERY impressed - could not download the components fast enough ;)

However, despite trolling the documentation and forums, tweaking and setting every variable, ensuring no redundant returns etc in config files - hours later and I'm no closer to getting it to work. :((

Obviously I've got some stupid mistake somewhere, but it keeps having errors on master run :

"Getting key for shared memory: no such file or directory"

The concept though of having a "job" system for rendering que is what I've been harping onto RS for years about.. maybe for v6 if we are lucky.. And yes - the frame based approach is welcome sight ! ;)

The DrQueue approach is what I would like to see for RS but without the command line component. ie: Right click view - select "Add to render que" and it would just save the file, and render that image / animation as another job on the network. Max has had this sort of functionality since .. v2 or something ;P

I'll keep fiddling with this DrQueue though..

Thanks heaps for that !

Bernie
VRgrafix

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