Beg-inner wrote:
On simple way would be to animate the constraint of the object, but in Realsoft it may be difficult. The good old method is to create 2 copy of the object to pick up : one that is in the hand of the character and the other on the table. Then animate the existence of the 2 object (with render checkbox or by scaling it to 0). Jean-Sebastien Perron www.neuroworld.ws |
- Is there Anyone that can and wants to share workflow... Beg-inner
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