Hi Stefan,

I'll do tomorrow a thrird try with contraint weighted.
(But this will give a "hard" grab)

I'll set a scene like the ´description you made, too :-)
(One with carriage, script and weighted Lattices
many ideas to grab ;-)

Matthias
  ----- Original Message ----- 
  From: Beg-inner 
  To: [email protected] 
  Sent: Sunday, December 03, 2006 12:21 AM
  Subject: Re: Is there Anyone that can and wants to share workflows how to 
Pickup and release objects..?


  Hi Matthias..

  Thx for doing this one... it looks nice..
  Actually I have made similar things...

  If you get time, could you plz make a prj that does it like this.....
  1. Move the hand in place and pickup the bottle (exactly, no floating..)
  2. Put down the bottle on the floor and release it (exactly)
  3. Pickup a Ball that is next to the bottle on the floor...(exactly)
  4. Put this Ball on the table and release it.. (exactly)

  What I havent got working is..pickup and put down multiple objects after one 
another..
  and the problem of having no obvious difference in position and rotation of 
the object, in the moment when they are pickup or put down.. ! (shouldnt get 
offset)
  One should be able to just focus on getting the handskel.and rest of 
skels..in such a way that the object is in position and rotation in a natural 
(or wanted) way, when you´re going to release the object...
  When picking up an object, you should just move handskel and so in needed 
place.. and Object should attached to the handskel as is.. with its current 
position and rotation.. !

  Hope some of this babbling makes any sense.. =)..

  Thx in advance..

  Take Care
  Best Regards
  Stefan Gustafsson ( Beg-inner )
  A Proud Owner and User of Real3D and Realsoft3D..
    ----- Original Message ----- 
    From: Matthias Kappenberg 
    To: [email protected] 
    Sent: Saturday, December 02, 2006 7:35 PM
    Subject: Re: Is there Anyone that can and wants to share workflows how to 
Pickup and release objects..?


    Hi Stefan,

    attached is a file (really).

    I've created two polygonal nurbs curves and a level with some objects
    and a hand skeleton.
    I've Lattice mapped the level to both curves with Translate+Rotate.
    Then I've binded one of the nurbs curves to the skeletons hand.
    Now I've created a keyframer in chor window with Lattice Weights set to 
animated
    and moved the keyframer on top of the levels-chor (have hierarchical 
structure in mind ;-)
    In the ChorWindows Properties of the levels keyframer for the lattices 
weights
    I've simply drawn anim curves to blend position+rotation between nurbs1 and 
nurbs2.

    The result is interesting and should fullfill the "pickup" needs ;-)
    Feel free to ask.

    Have fun,
    Matthias


      ----- Original Message ----- 
      From: Jean-Sebastien Perron 
      To: [EMAIL PROTECTED] 
      Sent: Friday, December 01, 2006 4:28 PM
      Subject: Re: Is there Anyone that can and wants to share workflows how to 
Pickup and release objects..?


      Beg-inner wrote: 
        Hi Jean-Sebastien..

        Thx very much for you reply and input on this !

        Yep that is hard.. since when you lower the weight of the Constraint 
(lattice mapping or similar) then Object jumps to position depending on where 
it was when mapped..
        Also the offset is not compensated for when you move the Object which 
the target object is mapped to...
        And anim syst. only seems to deal with relative translations.. and so 
on, which then makes it impossible to record the world position of the Target 
object... =(

        Yep.. I have used this 2 copies method and others, in the passed, and 
its fine for one or a few objects.. but for some more and more complex objects, 
its reallly is just enough with one of each object.. !

        btw.. is this 2 copies method, the method you were going to use in the 
coming tut I saw on your site called "How to animate a character jumping in a 
car then on a moving train?"  ?

        As much as this is in char anims..there really should be a simple way 
of doing this.. so its as easy as just where and when an object is, when you 
lower the weight of the Lattice map chor, the sw should record/remember 
this..(it could be an option, so that at other times, not all objects behave 
this way, when not needed..)

        I think it will be fixed for V6.. hopefully..

        Take Care
        Best Regards
        Stefan Gustafsson ( Beg-inner )
        A Proud Owner and User of Real3D and Realsoft3D..

          Beg-inner wrote: 
            Hi all..

            Anyone have any good and hopefully easy ways to share how you would 
go about,....(Pick up and Release objects..)
            (I myself have used some not so good workarounds long enough now..=)

            This is just a simple example what I want to easily do.....
            At frame 20 Character picks up Object A, and carry it with him 
until frame 40, then he throws it away and in frame 60 he picks up Object B, 
lifts it up and in frame 80 he puts it up on a table..and walks away..
            and so on..

            There were some scripts for V4.5 .. that Frank made... but those 
cant be used in V5...=( (Script  Constraint Thingy isnt backwards compatible...)

            Lattice Mapping, in combo with keyframing the objects, would maybe 
work, if objects could have their Translation to be animated in World space and 
not Object space (which is just in a relative way)
            Is it at all possible to animate in World Space? =)

            Any hints or workflows would be much appreciated..!

            Thx in advance..

            Take Care
            Best Regards
            Stefan Gustafsson ( Beg-inner )
            A Proud Owner and User of Real3D and Realsoft3D..
          On simple way would be to animate the constraint of the object, but 
in Realsoft it may be difficult.

          The good old method is to create 2 copy of the object to pick up : 
one that is in the hand of the character and the other on the table.
          Then animate the existence of the 2 object (with render checkbox or 
by scaling it to 0).

          Jean-Sebastien Perron
          www.neuroworld.ws




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11/24/2006 5:20 PM

      Yes the 2 copy is the technique used in the future tutorial.

      Maybe you should try it with physic.

      And the fastest would be to do it in video editing.

      Jean-Sebastien Perron
      www.neuroworld.ws




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