Hi Jean-Sebastien..
Thx very much for you reply and input on this !
Yep that is hard.. since when you lower the weight of the Constraint (lattice
mapping or similar) then Object jumps to position depending on where it was
when mapped..
Also the offset is not compensated for when you move the Object which the
target object is mapped to...
And anim syst. only seems to deal with relative translations.. and so on, which
then makes it impossible to record the world position of the Target object... =(
Yep.. I have used this 2 copies method and others, in the passed, and its fine
for one or a few objects.. but for some more and more complex objects, its
reallly is just enough with one of each object.. !
btw.. is this 2 copies method, the method you were going to use in the coming
tut I saw on your site called "How to animate a character jumping in a car then
on a moving train?" ?
As much as this is in char anims..there really should be a simple way of doing
this.. so its as easy as just where and when an object is, when you lower the
weight of the Lattice map chor, the sw should record/remember this..(it could
be an option, so that at other times, not all objects behave this way, when not
needed..)
I think it will be fixed for V6.. hopefully..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Beg-inner wrote:
Hi all..
Anyone have any good and hopefully easy ways to share how you would go
about,....(Pick up and Release objects..)
(I myself have used some not so good workarounds long enough now..=)
This is just a simple example what I want to easily do.....
At frame 20 Character picks up Object A, and carry it with him until frame
40, then he throws it away and in frame 60 he picks up Object B, lifts it up
and in frame 80 he puts it up on a table..and walks away..
and so on..
There were some scripts for V4.5 .. that Frank made... but those cant be
used in V5...=( (Script Constraint Thingy isnt backwards compatible...)
Lattice Mapping, in combo with keyframing the objects, would maybe work, if
objects could have their Translation to be animated in World space and not
Object space (which is just in a relative way)
Is it at all possible to animate in World Space? =)
Any hints or workflows would be much appreciated..!
Thx in advance..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
On simple way would be to animate the constraint of the object, but in
Realsoft it may be difficult.
The good old method is to create 2 copy of the object to pick up : one that
is in the hand of the character and the other on the table.
Then animate the existence of the 2 object (with render checkbox or by
scaling it to 0).
Jean-Sebastien Perron
www.neuroworld.ws
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