Hi Jean-Sebastien..
Thx very much for you reply and
input on this !
Yep that is hard.. since when you
lower the weight of the Constraint (lattice mapping or similar) then
Object jumps to position depending on where it was when mapped..
Also the offset is not compensated
for when you move the Object which the target object is mapped to...
And anim syst. only seems to deal
with relative translations.. and so on, which then makes it impossible
to record the world position of the Target object... =(
Yep.. I have used this 2 copies
method and others, in the passed, and its fine for one or a few
objects.. but for some more and more complex objects, its reallly is
just enough with one of each object.. !
btw.. is this 2 copies method, the
method you were going to use in the coming tut I saw on your site
called "How to animate a character jumping in a car then on a moving
train?" ?
As much as this is in char
anims..there really should be a simple way of doing this.. so its as
easy as just where and when an object is, when you lower the weight of
the Lattice map chor, the sw should record/remember this..(it could be
an option, so that at other times, not all objects behave this way,
when not needed..)
I think it will be fixed for V6..
hopefully..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Beg-inner
wrote:
Hi all..
Anyone have any good and
hopefully easy ways to share how you would go about,....(Pick up and
Release objects..)
(I myself have used some not so
good workarounds long enough now..=)
This is just a simple example
what I want to easily do.....
At frame 20 Character picks up
Object A, and carry it with him until frame 40, then he throws it away
and in frame 60 he picks up Object B, lifts it up and in frame 80
he puts it up on a table..and walks away..
and so on..
There were some scripts for V4.5
.. that Frank made... but those cant be used in V5...=( (Script
Constraint Thingy isnt backwards compatible...)
Lattice Mapping, in combo with
keyframing the objects, would maybe work, if objects could have their
Translation to be animated in World space and not Object space (which
is just in a relative way)
Is it at all possible to animate
in World Space? =)
Any hints or workflows would be
much appreciated..!
Thx in advance..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
On simple way would be to animate the constraint of the object, but in
Realsoft it may be difficult.
The good old method is to create 2 copy of the object to pick up : one
that is in the hand of the character and the other on the table.
Then animate the existence of the 2 object (with render checkbox or by
scaling it to 0).
Jean-Sebastien Perron
www.neuroworld.ws
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Yes the 2 copy is the technique used in the future tutorial.