Hi Stefan, try this:
Open chor-window. Hold CRTL and select the initial Chor (like init0) (blue point should jump to init0) then move the head hold CRTL and select last chor item (keyframer, pose or something blue point should jump) this should do the trick You can use the select dropdown at the "timeslider" Animation Window select there the top (something like init0) item to disable all "animators below and try to move, rotate the object as desired. Then enable the animators again, and move the frameslider. Feel free to ask. If the explanation is not good enough, I'll do a screenshow avi. Matthias > In that I wanted to change the initial position/rotation for the Head SDS > mesh relative to the bone it was bound to.. > So I unbound it, then changed the position of the Skel... and rebound the > head mesh again.. > But the head mesh moved...=(.. to offset the Skel..(by the same distance and > with same angle of rotation as what I had changed for the Skel.. =) > This means that you can only rebind a mesh when the skel is exactly in the > same position and rotation as it was when you for the very first time bound > that Particular Mesh to the skel..=) > (hehe shouldnt one be able to bind or rebind the mesh in whatever state the > skel is in.. ?=) .
