Hi Matthias..

Thx for doing this one... it looks nice..
Actually I have made similar things...

If you get time, could you plz make a prj that does it like this.....
1. Move the hand in place and pickup the bottle (exactly, no floating..)
2. Put down the bottle on the floor and release it (exactly)
3. Pickup a Ball that is next to the bottle on the floor...(exactly)
4. Put this Ball on the table and release it.. (exactly)

What I havent got working is..pickup and put down multiple objects after one 
another..
and the problem of having no obvious difference in position and rotation of the 
object, in the moment when they are pickup or put down.. ! (shouldnt get offset)
One should be able to just focus on getting the handskel.and rest of skels..in 
such a way that the object is in position and rotation in a natural (or wanted) 
way, when you´re going to release the object...
When picking up an object, you should just move handskel and so in needed 
place.. and Object should attached to the handskel as is.. with its current 
position and rotation.. !

Hope some of this babbling makes any sense.. =)..

Thx in advance..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
  ----- Original Message ----- 
  From: Matthias Kappenberg 
  To: [email protected] 
  Sent: Saturday, December 02, 2006 7:35 PM
  Subject: Re: Is there Anyone that can and wants to share workflows how to 
Pickup and release objects..?


  Hi Stefan,

  attached is a file (really).

  I've created two polygonal nurbs curves and a level with some objects
  and a hand skeleton.
  I've Lattice mapped the level to both curves with Translate+Rotate.
  Then I've binded one of the nurbs curves to the skeletons hand.
  Now I've created a keyframer in chor window with Lattice Weights set to 
animated
  and moved the keyframer on top of the levels-chor (have hierarchical 
structure in mind ;-)
  In the ChorWindows Properties of the levels keyframer for the lattices weights
  I've simply drawn anim curves to blend position+rotation between nurbs1 and 
nurbs2.

  The result is interesting and should fullfill the "pickup" needs ;-)
  Feel free to ask.

  Have fun,
  Matthias


    ----- Original Message ----- 
    From: Jean-Sebastien Perron 
    To: [EMAIL PROTECTED] 
    Sent: Friday, December 01, 2006 4:28 PM
    Subject: Re: Is there Anyone that can and wants to share workflows how to 
Pickup and release objects..?


    Beg-inner wrote: 
      Hi Jean-Sebastien..

      Thx very much for you reply and input on this !

      Yep that is hard.. since when you lower the weight of the Constraint 
(lattice mapping or similar) then Object jumps to position depending on where 
it was when mapped..
      Also the offset is not compensated for when you move the Object which the 
target object is mapped to...
      And anim syst. only seems to deal with relative translations.. and so on, 
which then makes it impossible to record the world position of the Target 
object... =(

      Yep.. I have used this 2 copies method and others, in the passed, and its 
fine for one or a few objects.. but for some more and more complex objects, its 
reallly is just enough with one of each object.. !

      btw.. is this 2 copies method, the method you were going to use in the 
coming tut I saw on your site called "How to animate a character jumping in a 
car then on a moving train?"  ?

      As much as this is in char anims..there really should be a simple way of 
doing this.. so its as easy as just where and when an object is, when you lower 
the weight of the Lattice map chor, the sw should record/remember this..(it 
could be an option, so that at other times, not all objects behave this way, 
when not needed..)

      I think it will be fixed for V6.. hopefully..

      Take Care
      Best Regards
      Stefan Gustafsson ( Beg-inner )
      A Proud Owner and User of Real3D and Realsoft3D..

        Beg-inner wrote: 
          Hi all..

          Anyone have any good and hopefully easy ways to share how you would 
go about,....(Pick up and Release objects..)
          (I myself have used some not so good workarounds long enough now..=)

          This is just a simple example what I want to easily do.....
          At frame 20 Character picks up Object A, and carry it with him until 
frame 40, then he throws it away and in frame 60 he picks up Object B, lifts it 
up and in frame 80 he puts it up on a table..and walks away..
          and so on..

          There were some scripts for V4.5 .. that Frank made... but those cant 
be used in V5...=( (Script  Constraint Thingy isnt backwards compatible...)

          Lattice Mapping, in combo with keyframing the objects, would maybe 
work, if objects could have their Translation to be animated in World space and 
not Object space (which is just in a relative way)
          Is it at all possible to animate in World Space? =)

          Any hints or workflows would be much appreciated..!

          Thx in advance..

          Take Care
          Best Regards
          Stefan Gustafsson ( Beg-inner )
          A Proud Owner and User of Real3D and Realsoft3D..
        On simple way would be to animate the constraint of the object, but in 
Realsoft it may be difficult.

        The good old method is to create 2 copy of the object to pick up : one 
that is in the hand of the character and the other on the table.
        Then animate the existence of the 2 object (with render checkbox or by 
scaling it to 0).

        Jean-Sebastien Perron
        www.neuroworld.ws




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11/24/2006 5:20 PM

    Yes the 2 copy is the technique used in the future tutorial.

    Maybe you should try it with physic.

    And the fastest would be to do it in video editing.

    Jean-Sebastien Perron
    www.neuroworld.ws




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