Hi Matthias.. Thx for doing this one... it looks nice.. Actually I have made similar things...
If you get time, could you plz make a prj that does it like this..... 1. Move the hand in place and pickup the bottle (exactly, no floating..) 2. Put down the bottle on the floor and release it (exactly) 3. Pickup a Ball that is next to the bottle on the floor...(exactly) 4. Put this Ball on the table and release it.. (exactly) What I havent got working is..pickup and put down multiple objects after one another.. and the problem of having no obvious difference in position and rotation of the object, in the moment when they are pickup or put down.. ! (shouldnt get offset) One should be able to just focus on getting the handskel.and rest of skels..in such a way that the object is in position and rotation in a natural (or wanted) way, when you´re going to release the object... When picking up an object, you should just move handskel and so in needed place.. and Object should attached to the handskel as is.. with its current position and rotation.. ! Hope some of this babbling makes any sense.. =).. Thx in advance.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. ----- Original Message ----- From: Matthias Kappenberg To: [email protected] Sent: Saturday, December 02, 2006 7:35 PM Subject: Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..? Hi Stefan, attached is a file (really). I've created two polygonal nurbs curves and a level with some objects and a hand skeleton. I've Lattice mapped the level to both curves with Translate+Rotate. Then I've binded one of the nurbs curves to the skeletons hand. Now I've created a keyframer in chor window with Lattice Weights set to animated and moved the keyframer on top of the levels-chor (have hierarchical structure in mind ;-) In the ChorWindows Properties of the levels keyframer for the lattices weights I've simply drawn anim curves to blend position+rotation between nurbs1 and nurbs2. The result is interesting and should fullfill the "pickup" needs ;-) Feel free to ask. Have fun, Matthias ----- Original Message ----- From: Jean-Sebastien Perron To: [EMAIL PROTECTED] Sent: Friday, December 01, 2006 4:28 PM Subject: Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..? Beg-inner wrote: Hi Jean-Sebastien.. Thx very much for you reply and input on this ! Yep that is hard.. since when you lower the weight of the Constraint (lattice mapping or similar) then Object jumps to position depending on where it was when mapped.. Also the offset is not compensated for when you move the Object which the target object is mapped to... And anim syst. only seems to deal with relative translations.. and so on, which then makes it impossible to record the world position of the Target object... =( Yep.. I have used this 2 copies method and others, in the passed, and its fine for one or a few objects.. but for some more and more complex objects, its reallly is just enough with one of each object.. ! btw.. is this 2 copies method, the method you were going to use in the coming tut I saw on your site called "How to animate a character jumping in a car then on a moving train?" ? As much as this is in char anims..there really should be a simple way of doing this.. so its as easy as just where and when an object is, when you lower the weight of the Lattice map chor, the sw should record/remember this..(it could be an option, so that at other times, not all objects behave this way, when not needed..) I think it will be fixed for V6.. hopefully.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Beg-inner wrote: Hi all.. Anyone have any good and hopefully easy ways to share how you would go about,....(Pick up and Release objects..) (I myself have used some not so good workarounds long enough now..=) This is just a simple example what I want to easily do..... At frame 20 Character picks up Object A, and carry it with him until frame 40, then he throws it away and in frame 60 he picks up Object B, lifts it up and in frame 80 he puts it up on a table..and walks away.. and so on.. There were some scripts for V4.5 .. that Frank made... but those cant be used in V5...=( (Script Constraint Thingy isnt backwards compatible...) Lattice Mapping, in combo with keyframing the objects, would maybe work, if objects could have their Translation to be animated in World space and not Object space (which is just in a relative way) Is it at all possible to animate in World Space? =) Any hints or workflows would be much appreciated..! Thx in advance.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. On simple way would be to animate the constraint of the object, but in Realsoft it may be difficult. The good old method is to create 2 copy of the object to pick up : one that is in the hand of the character and the other on the table. Then animate the existence of the 2 object (with render checkbox or by scaling it to 0). Jean-Sebastien Perron www.neuroworld.ws ------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.15/550 - Release Date: 11/24/2006 5:20 PM Yes the 2 copy is the technique used in the future tutorial. Maybe you should try it with physic. And the fastest would be to do it in video editing. Jean-Sebastien Perron www.neuroworld.ws ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.15.3/562 - Release Date: 12/1/2006 1:12 PM
