Hi Stefan,
I've written my comments marked with === (maybe you can send a file) ===can't confirm this:=== > If you did like I did.. (did you then notice a bug?..which I at first didnt > see where it happen, only that it all seemed wrong.) > I MultiSelected the "MidCarriage"+"StartCarriage" and in 'Properties' Win > Spec tab.. I click in each of the fields and hit return.. =) > First..Both X and Y fields where called Y.... > but the major one was that Both selected Carriages got their Y field values > changed to the Z field Value of the First selected "MidCarriage" object.. > =(, and the "StartCarriage" kept its Z Field Value.. (never got the new from > the "MidCarriage" =(....... > > So after I figured this out.. almost gave up..=) > Then I had to move this Z point of the "StartCarriage" in the View Win to > match the MidCarriage Z point =) > > I bet you didnt have these kind of problems.. =).. so you must have used > another way.. how?.. =) > But if you confirm this bug.. then I will look if its already reported, if > not, I will report it... =====the drop in is not working with "carriages", it's only working if you have "Lattice Mapped" a level and if you're working with things like nurbs curves, but if you're working with a mapped level put one sphere (WF+RT-invisible) on top in the level to avoid "empty level" or displaced "null-position".==== > The other way to position.. the one you mention to drop those others > Carriages into the Mid (hold), > at first I didnt see that you Lattice Mapped it and thought it wouldnt > work..=).. (since bind tool just moves the points.. then dropping things > into it is not working )=).. ===Yep, maybe a tut is helpy :-? > But since you used the Lattice Map way, That one worked nicely... will keep > this one in mind for other things as well.. > > Eventhough I figured things out.. > now a new problem is there.. (which you pointed out in one of your post on > the Lattice Map versions..), where some Chors are there but has no effect.. ========== Maybe you can post a "not working" file: Some points: Weight keyframer must be on top of the chor hierarchy, if the keyframer is weighting a lattice in at the "end" it will not work. If you like to weight something the initial weight is important, if it was 1 the weight curve must be between 0 and -1 if it was 0 the weight curve must be between 0 and 1 ========== > This is now the problem with my Start spot and End spot Carriages..(or > rather the Carriages Chor“s Weights for the MovedObject does not have any > affect... they are both Marked in the Animated Attribute list.. > The only one that is working is the Mid (Hold) Carriage chor weight...... > I have had this so many times happened...over a long time.. sometimes I get > things working.. by doing things in a different way.. but at time I just > have to start over.. =( > These things are not good for the inspiration.. =).. > > I will test some more.. and see if I can get it to work.. > If you know why they dont have effect.. and you have time.. write a couple > of lines.. > > thx again.. > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > > > > Hi Stefan, > > > > I prefer to set the initial weights for "start" (move from) and "end" > > (move to) > > to zero and "mid" (move or hold) to one (the object is carried all the > > time). > > Now animate the hand/character and set the weight for all "states" after > > having the > > grab and ungrab moment you like. > > Then it's easy to copy the position and rotation data to "start" and "end" > > to have an exact matching (or simply drop the "start" and "end" first in > > the > > "mid" object, play the anim to grab, drop out "start", play to ungrab and > > drop out "end", > > then set the weights). > > I complex anims it should be useful to have chors based on other chors > > (all fingers to on grab-weight, "move to weight" based on grab or > > something like this) > > for easier changes after having a first setup, but for "normal" anims the > > "grab-with-carriage-instead-of-LatticeMapping-objs+anim.r3d" or the > > other file should be o.k. in my opinion. > > Little hint: I set the chor curve interpolation type first to "Poly Line" > > to have an easier > > animation flow, then after having all keyframes I set it to "Bezier" to > > smooth > > out the movement with the handles, which is working fine in my opinion. > > > > Hope that's helpy, > > Matthias >
