Hi Stefan,

I've written my comments marked with ===
(maybe you can send a file)

===can't confirm this:===

> If you did like I did.. (did you then notice a bug?..which I at first didnt
> see where it happen, only that it all seemed wrong.)
> I MultiSelected the "MidCarriage"+"StartCarriage" and in 'Properties' Win
> Spec tab.. I click in each of the fields and hit return.. =)
> First..Both X and Y fields where called Y....
> but the major one was that Both selected Carriages got their Y field values
> changed to the Z field Value of the First selected "MidCarriage" object..
> =(, and the "StartCarriage" kept its Z Field Value.. (never got the new from
> the "MidCarriage" =(.......
>
> So after I figured this out.. almost gave up..=)
> Then I had to move this Z point of the "StartCarriage" in the View Win to
> match the MidCarriage Z point =)
>
> I bet you didnt have these kind of problems.. =).. so you must have used
> another way.. how?.. =)
> But if you confirm this bug.. then I will look if its already reported, if
> not, I will report it...


=====the drop in is not working with "carriages", it's only working if you
have "Lattice Mapped" a level and if you're working with things like nurbs
curves, but if you're working with a mapped level put one sphere 
(WF+RT-invisible)
on top in the level to avoid "empty level" or displaced "null-position".====

> The other way to position.. the one you mention to drop those others
> Carriages into the Mid (hold),
> at first I didnt see that you Lattice Mapped it and thought it wouldnt
> work..=).. (since bind tool just moves the points.. then dropping things
> into it is not working )=)..
===Yep, maybe a tut is helpy :-?
> But since you used the Lattice Map way, That one worked nicely... will keep
> this one in mind for other things as well..
>
> Eventhough I figured things out..
> now a new problem is there.. (which you pointed out in one of your post on
> the Lattice Map versions..), where some Chors are there but has no effect..

==========
Maybe you can post a "not working" file:
Some points: Weight keyframer must be on top of the chor hierarchy,
if the keyframer is weighting a lattice in at the "end" it will not work.

If you like to weight something the initial weight is important,
if it was 1 the weight curve must be between 0 and -1
if it was 0 the weight curve must be between 0 and 1
==========

> This is now the problem with my Start spot and End spot Carriages..(or
> rather the Carriages Chor“s Weights  for the MovedObject does not have any
> affect... they are both Marked in the Animated Attribute list..
> The only one that is working is the Mid (Hold) Carriage chor weight......
> I have had this so many times happened...over a long time.. sometimes I get
> things working.. by doing things in a different way.. but at time I just
> have to start over.. =(
> These things are not good for the inspiration.. =)..
>
> I will test some more.. and see if I can get it to work..
> If you know why they dont have effect.. and you have time.. write a couple
> of lines..
>
> thx again..
>
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
>
>
> > Hi Stefan,
> >
> > I prefer to set the initial weights for "start" (move from) and "end"
> > (move to)
> > to zero and "mid" (move or hold) to one (the object is carried all the
> > time).
> > Now animate the hand/character and set the weight for all "states" after
> > having the
> > grab and ungrab moment you like.
> > Then it's easy to copy the position and rotation data to "start" and "end"
> > to have an exact matching (or simply drop the "start" and "end" first in
> > the
> > "mid" object, play the anim to grab, drop out "start", play to ungrab and
> > drop out "end",
> > then set the weights).
> > I complex anims it should be useful to have chors based on other chors
> > (all fingers to on grab-weight, "move to weight" based on grab or
> > something like this)
> > for easier changes after having a first setup, but for "normal" anims the
> > "grab-with-carriage-instead-of-LatticeMapping-objs+anim.r3d" or the
> > other file should be o.k. in my opinion.
> > Little hint: I set the chor curve interpolation type first to "Poly Line"
> > to have an easier
> > animation flow, then after having all keyframes I set it to "Bezier" to
> > smooth
> > out the movement with the handles, which is working fine in my opinion.
> >
> > Hope that's helpy,
> > Matthias
>

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