Hi Matthias...
How did you copy the pos/rot data from the from "Mid" (hold carriage) to the
other carriages..?
If you did like I did.. (did you then notice a bug?..which I at first didnt
see where it happen, only that it all seemed wrong.)
I MultiSelected the "MidCarriage"+"StartCarriage" and in 'Properties' Win
Spec tab.. I click in each of the fields and hit return.. =)
First..Both X and Y fields where called Y....
but the major one was that Both selected Carriages got their Y field values
changed to the Z field Value of the First selected "MidCarriage" object..
=(, and the "StartCarriage" kept its Z Field Value.. (never got the new from
the "MidCarriage" =(.......
So after I figured this out.. almost gave up..=)
Then I had to move this Z point of the "StartCarriage" in the View Win to
match the MidCarriage Z point =)
I bet you didnt have these kind of problems.. =).. so you must have used
another way.. how?.. =)
But if you confirm this bug.. then I will look if its already reported, if
not, I will report it...
The other way to position.. the one you mention to drop those others
Carriages into the Mid (hold),
at first I didnt see that you Lattice Mapped it and thought it wouldnt
work..=).. (since bind tool just moves the points.. then dropping things
into it is not working )=)..
But since you used the Lattice Map way, That one worked nicely... will keep
this one in mind for other things as well..
Eventhough I figured things out..
now a new problem is there.. (which you pointed out in one of your post on
the Lattice Map versions..), where some Chors are there but has no effect..
..
This is now the problem with my Start spot and End spot Carriages..(or
rather the Carriages Chor“s Weights for the MovedObject does not have any
affect... they are both Marked in the Animated Attribute list..
The only one that is working is the Mid (Hold) Carriage chor weight......
I have had this so many times happened...over a long time.. sometimes I get
things working.. by doing things in a different way.. but at time I just
have to start over.. =(
These things are not good for the inspiration.. =)..
I will test some more.. and see if I can get it to work..
If you know why they dont have effect.. and you have time.. write a couple
of lines..
thx again..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi Stefan,
I prefer to set the initial weights for "start" (move from) and "end"
(move to)
to zero and "mid" (move or hold) to one (the object is carried all the
time).
Now animate the hand/character and set the weight for all "states" after
having the
grab and ungrab moment you like.
Then it's easy to copy the position and rotation data to "start" and "end"
to have an exact matching (or simply drop the "start" and "end" first in
the
"mid" object, play the anim to grab, drop out "start", play to ungrab and
drop out "end",
then set the weights).
I complex anims it should be useful to have chors based on other chors
(all fingers to on grab-weight, "move to weight" based on grab or
something like this)
for easier changes after having a first setup, but for "normal" anims the
"grab-with-carriage-instead-of-LatticeMapping-objs+anim.r3d" or the
other file should be o.k. in my opinion.
Little hint: I set the chor curve interpolation type first to "Poly Line"
to have an easier
animation flow, then after having all keyframes I set it to "Bezier" to
smooth
out the movement with the handles, which is working fine in my opinion.
Hope that's helpy,
Matthias