Hi Matthias again..

I forgot one part of my point on this...
Since if the initial Geometry+Skeleton (if bound) isnt correct setup from start and I want to change the relationship between the Geometry and the Skeleton...then problem is there..

Again this might only be a problem for me, due to my way of working.. =(

Hopefully others work completely other ways.. and wont ever think of this.. !

Still I think there is a big problem here.and that I can later and in a better way show it, so it can be fixed (or implemented in another way if possible..)

Since one really should have total freedom to modify anything in whatever state or pose it is in..and still get it to work naturally... =) So that one never have to completely before hand have it all planned out, to avoid messes afterwards..in where you need to start all over again.. =)

But as said, I am sure many things will get fixed for V6 !
So I will try to focus on what actually is working.. and get on animating now.. =)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Hi Matthias..

well..sorry..but as far as I see it, this wont help..(I will look more into it..) Since the problem is the initial relationship between the Meshes and the Skeleton.... which will affect the setup always, after first time you ever bind anything to the skeleton..

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