Hi Aidan, if I'm right the comparision is not right at all points.
In ZBrush I can work with/on my original RS-model, the only thing I get from ZBrush is a displacement-map (or color-maps..., too), which I can then use for bump-mapping and/or rendertime displacement. In Blender I get a highly subdivided mesh, which replaces my lowres mesh in RS. (see attached image, lowres alien with rich detailed displacement) If I'm right at this point, the difference is really important while an object is animated and you need a change after all animation is done. And it's easier to animate a lowres model, than a highres model ;-) See a possible use for displacement-maps here: http://projectmessiah.com/x4/vids/gallery/taron_people.avi Do not misunderstand me, I like blender and I use it from time to time (the makehuman script is really great and impressive), but for me it's much easier to work with ZBrush, because it's easy to integrate in a from modeling to animation pipeline. Ok, it's not freeware ;-) Matthias ----- Original Message ----- From: "Aidan O Driscoll" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, May 30, 2007 7:04 PM Subject: Re: Zbrush3+Realsoft3D .... and an alternative! > Hi lads, > > As I have preached in the past - I am a great fan of inter > operability. No I am not going to rant on about this here. What I > will say is that ZBRUSH - as nice an app as it is - it costs. But did > ye all know about the recent releases of Blender [ v2.43 and 2.44 ]? > These are landmark updates. Blender now includes a Zbrush type Sculpt > tool that I imagine will do what Matthias has done here. In the > recent past I exported a Sculpted mesh via obj from Blender to RS. > Here's the bumph on the Blender Sculpt tools: > > http://www.blender.org/development/release-logs/blender-243/sculpt-mode/ > > As an aside Blender has recently added Sub Surface Scattering tools > also [ SSS ]: > > http://www.blender.org/development/release-logs/blender-244/subsurface-scattering/ > > Last night I was messing with both Sculpt and SSS in Blender, here is > a quick render: > > http://www.tidalsound.com/3dstuff/sss4.jpg - a rough sculpted > candle with SSS. > > My full understanding of the SSS tool is not their yet, this just a test. > > My main point - Blender is FREE and just as is with ZBRUSH can be > used back and forth to/from RS. Its a cheap as in Free alternative > which is ideal as a tool to use ALONG SIDE Realsoft 3D - an example - > model etc in RS, export as obj and sculpt in Blender, export back. > One caveat - Blender does not support Ngons yet, but nor did > Lightwave up until recently. I find the creating models with 4 > vertices habit seems to make for more structured, cleaner meshes. My two cents > > Cheers > Aidan > > > > > At 12:28 30/05/2007, you wrote: > >Some tryout: > > > >http://www.the-final.com/alien_z_brush.jpg > > > >Matthias > > > > > > > >-- > >No virus found in this incoming message. > >Checked by AVG Free Edition. > >Version: 7.5.472 / Virus Database: 269.8.3/824 - Release Date: > >29/05/2007 13:01 > >
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