Have a look here:
http://the-final.com/from_RS_to_ZBrush_and_back.jpg
It's a little bit like switching in RS from Polygonal to SDS...
Matthias

Hi Matt :

 Thanks for the replies . It looks like the redish-brown
object is what you would see in ZBrush ? Is this correct ?

So ZBrush can give you a very accurate approximation of
what your displacement rendering will look like ? Is
this also correct ?

 If so , then I can see how nice that must be to work
with . Add custom nozzles/brushes/tablet support and it
looks like it would be a lot of fun to work with .

Thanks for sharing !

studio



Hi Garry,


Sounds almost seamless , except
for the subdividing part , but I'm assuming once you have
your map from ZBrush you can go back to rendering using smooth SDS in RS ?





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