Hi Garry,

painting in RS "can" be easy.
The question is: what do you like to paint?
RS has no custom brushes, or graphic-tablet support.
(That's a reason, too, why I use ZBrush ;-)

But painting lines or projecting images on a part
of your model, can be easy, depending on your model.

I'll set up a "how I'm doing this" in RS if you like.

Matthias




----- Original Message ----- 
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, May 31, 2007 5:13 AM
Subject: Re: Zbrush3+Realsoft3D


> Hi Matt :
> 
>   OK , I like your workflow . Sounds almost seamless , except
> for the subdividing part , but I'm assuming once you have
> your map from ZBrush you can go back to rendering using 
> smooth SDS in RS ?
> 
>   Anyway , from what I can tell , no one has addressed my
> original question , and that is "what about 3D painting
> your model right inside RS ? " . As I said , I have never
> tried it . Is it possible , but not very easy , or not
> possible at all ?
> 
> Thanks in Advance .
> 
> studio
> 
> 
> 
> 
> > Hi Garry,
> > 
> > I've simply exported the alien as *.obj.
> > 
> > Then imported in the ZBrush tool palette and inserted in 
> > the ZBrush document.
> > Then adaptive UVs assigned (no worry about UVs in RS ;-), 
> > the model 3 times subdivided, a displacement map created
> > and painted some simple bumps over the alien.
> > 
> > After all I've reimported the alien to bring the
> > alien with the new UVs in RS (see picture)
> > The displacement map was exported from ZBrush as
> > 16bit PSD file.
> > The only thing, which was to do at last, was
> > converting the grayscale PSD-file into 16bit RGB.
> > Seems to me that RS does not like grayscale images.
> > This image is then used as a displacement map.
> > Added some color based on bump-height, to
> > make the alien more colorful.
> > 
> > Now I've an alien with AUVs in RS which can be
> > rebumped directly by assigning new textures from ZBrush,
> > without new export or import :-)
> > 
> > If you like to work in this flow, make sure that you model
> > with 3 or 4 sided polys only, ZBrush will subdivide all N-gons.
> > 
> > Matthias
> > 
> > ----- Original Message ----- 
> > From: "studio" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, May 30, 2007 6:32 PM
> > Subject: Re: Zbrush3+Realsoft3D
> > 
> > 
> >> > http://www.the-final.com/alien_does_not_like_light_try.avi
> >> > (xvid, 927kb)
> >> > Matthias
> >> 
> >> Hi Matt :
> >> 
> >>   Nice texture movement . Um , did you try the RS3D 3D
> >> painting ? Could this bump map not have been applied
> >> in a similiar way inside RS3D ? I really have no idea
> >> since I never tried any 3D painting , and very little
> >> SDS texturing .
> >> 
> >>   IN Z-Brush , do you apint on SDS objects , or onto
> >> imported .obj objects ?
> >> 
> >>   Maybe you could describe what you methodology was
> >> for combining these 2 programs ?
> >> 
> >> Thanks
> >> 
> >> studio
> >> 
> >>
> 
> 
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