Hi Garry, painting in RS "can" be easy. The question is: what do you like to paint? RS has no custom brushes, or graphic-tablet support. (That's a reason, too, why I use ZBrush ;-)
But painting lines or projecting images on a part of your model, can be easy, depending on your model. I'll set up a "how I'm doing this" in RS if you like. Matthias ----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, May 31, 2007 5:13 AM Subject: Re: Zbrush3+Realsoft3D > Hi Matt : > > OK , I like your workflow . Sounds almost seamless , except > for the subdividing part , but I'm assuming once you have > your map from ZBrush you can go back to rendering using > smooth SDS in RS ? > > Anyway , from what I can tell , no one has addressed my > original question , and that is "what about 3D painting > your model right inside RS ? " . As I said , I have never > tried it . Is it possible , but not very easy , or not > possible at all ? > > Thanks in Advance . > > studio > > > > > > Hi Garry, > > > > I've simply exported the alien as *.obj. > > > > Then imported in the ZBrush tool palette and inserted in > > the ZBrush document. > > Then adaptive UVs assigned (no worry about UVs in RS ;-), > > the model 3 times subdivided, a displacement map created > > and painted some simple bumps over the alien. > > > > After all I've reimported the alien to bring the > > alien with the new UVs in RS (see picture) > > The displacement map was exported from ZBrush as > > 16bit PSD file. > > The only thing, which was to do at last, was > > converting the grayscale PSD-file into 16bit RGB. > > Seems to me that RS does not like grayscale images. > > This image is then used as a displacement map. > > Added some color based on bump-height, to > > make the alien more colorful. > > > > Now I've an alien with AUVs in RS which can be > > rebumped directly by assigning new textures from ZBrush, > > without new export or import :-) > > > > If you like to work in this flow, make sure that you model > > with 3 or 4 sided polys only, ZBrush will subdivide all N-gons. > > > > Matthias > > > > ----- Original Message ----- > > From: "studio" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Wednesday, May 30, 2007 6:32 PM > > Subject: Re: Zbrush3+Realsoft3D > > > > > >> > http://www.the-final.com/alien_does_not_like_light_try.avi > >> > (xvid, 927kb) > >> > Matthias > >> > >> Hi Matt : > >> > >> Nice texture movement . Um , did you try the RS3D 3D > >> painting ? Could this bump map not have been applied > >> in a similiar way inside RS3D ? I really have no idea > >> since I never tried any 3D painting , and very little > >> SDS texturing . > >> > >> IN Z-Brush , do you apint on SDS objects , or onto > >> imported .obj objects ? > >> > >> Maybe you could describe what you methodology was > >> for combining these 2 programs ? > >> > >> Thanks > >> > >> studio > >> > >> > > > -------------------------------------------------------------------------------- > > > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.467 / Virus Database: 269.8.0/819 - Release Date: 5/26/2007 > 10:47 AM > >
