Hi Matt :
OK , I like your workflow . Sounds almost seamless , except
for the subdividing part , but I'm assuming once you have
your map from ZBrush you can go back to rendering using
smooth SDS in RS ?
Anyway , from what I can tell , no one has addressed my
original question , and that is "what about 3D painting
your model right inside RS ? " . As I said , I have never
tried it . Is it possible , but not very easy , or not
possible at all ?
Thanks in Advance .
studio
> Hi Garry,
>
> I've simply exported the alien as *.obj.
>
> Then imported in the ZBrush tool palette and inserted in
> the ZBrush document.
> Then adaptive UVs assigned (no worry about UVs in RS ;-),
> the model 3 times subdivided, a displacement map created
> and painted some simple bumps over the alien.
>
> After all I've reimported the alien to bring the
> alien with the new UVs in RS (see picture)
> The displacement map was exported from ZBrush as
> 16bit PSD file.
> The only thing, which was to do at last, was
> converting the grayscale PSD-file into 16bit RGB.
> Seems to me that RS does not like grayscale images.
> This image is then used as a displacement map.
> Added some color based on bump-height, to
> make the alien more colorful.
>
> Now I've an alien with AUVs in RS which can be
> rebumped directly by assigning new textures from ZBrush,
> without new export or import :-)
>
> If you like to work in this flow, make sure that you model
> with 3 or 4 sided polys only, ZBrush will subdivide all N-gons.
>
> Matthias
>
> ----- Original Message -----
> From: "studio" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, May 30, 2007 6:32 PM
> Subject: Re: Zbrush3+Realsoft3D
>
>
>> > http://www.the-final.com/alien_does_not_like_light_try.avi
>> > (xvid, 927kb)
>> > Matthias
>>
>> Hi Matt :
>>
>> Nice texture movement . Um , did you try the RS3D 3D
>> painting ? Could this bump map not have been applied
>> in a similiar way inside RS3D ? I really have no idea
>> since I never tried any 3D painting , and very little
>> SDS texturing .
>>
>> IN Z-Brush , do you apint on SDS objects , or onto
>> imported .obj objects ?
>>
>> Maybe you could describe what you methodology was
>> for combining these 2 programs ?
>>
>> Thanks
>>
>> studio
>>
>>
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