I am learning Shading (shaders) with renderman and using a tool called
Shaderman (the old version) http://www.dream.com.ua/theoldtool.html
The Renderman standard is fun because you need a lot of small tools to
gives good result (beautiful and render fast).
And it is compatible with every Renderman renderer.
Renderman would be nothing without the beautiful Shading language.
Creating a shader with a tool like Shaderman and the other similar tools
is so easy and powerfull once you get used to it.
Renderman is only difficult to learn because the tutorials on the
internet are useless and complicated and not made by real 3D artists,
just nerdy trendy tech 3D wannabe. Just try to find a decent picture
made with Renderman outside big studios. My opinion is that no one has
taken the time to explained it with a good example. Maybe I will do a
usefull Renderman tutorial.
Ok the quality of most of Renderman render clone is not really good.
I have to admit that Realsoft and Renderman Shading is a lot similar in
many ways.
My point is that Realsoft would benefit if it could be used/sold in
small pieces and compatible with many other applications.
Realsoft rendering with Renderman or Pov-Ray (no export but directly)
Modeling in Realsoft for character animation in a specialized software.
Realsoft used as a renderer for K-3D, Ayam or others.
Realsoft importing (converting) renderman shaders made with Shaderman
for example.
Creating a shader in Realsoft and exporting it to Renderman, povray or
yafray.
Realsoft divided in different applications : Modeler, Animating, Shader,
Rendering, Compositing.
All this Realsoft already do but only for himself not for other
applications.
I don't know if what I just said is a good idea but it comes to my mind.
Jean-Sebastien Perron
www.neuroworld.ws