Hi Mark

Talking of Dynatomics. I have emailed Carlo for an update a few times, but
have had no response. All his weblinks seem dead, I can find no info.

Chris Sellars
Morsel Animation

----- Original Message -----
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, August 17, 2007 12:23 AM
Subject: Re: Skeleton collision detection


> At 01:02 16-8-2007, you wrote:
> >Hi Stefan,
> >
> >Unfortunately this does not produce the effect I am looking for. The
grass
> >should not stretch, it should just bend as objects or forces hit it.
> >This is why I was going to use nurbs curves mapped to skeletons. However
I
> >have not been able so far to get the skeletons to react to the simulation
> >system. If I create sub groups for the skeleton points, they just produce
> >unrecognised tag errors when used in a simulation.
> >
> >Any more ideas from anyone ?
> >
> >
> >Thanks,
> >
> >Chris
>
>
> Maybe Dynatomics could do this (but it's not available yet).
> I think it will enable you to turn the body that's controlled by the
> skeleton into a collision object, and collide that with the grass
> that has its 'roots' (lowest two points of the curve) fixed, correct
> me if I'm wrong Carlo.
>
> And then, there are some additional questions:
> - how does the Interpolator behave in animation?
> - a lot of grass is needed, can the system handle it? Can YOU handle it?
;)
> - and then there's Chrono: very fast and accurate with collision
> detection; I'm just starting to learn it, who knows what it's capable
> of... but I don't think it was designed to handle this kind of dynamics
(??)
>
>
> It's quite a challenge, just my 2 cts, good luck!
>
> -Mark H
>
>
>
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