Hi Mark Talking of Dynatomics. I have emailed Carlo for an update a few times, but have had no response. All his weblinks seem dead, I can find no info.
Chris Sellars Morsel Animation ----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, August 17, 2007 12:23 AM Subject: Re: Skeleton collision detection > At 01:02 16-8-2007, you wrote: > >Hi Stefan, > > > >Unfortunately this does not produce the effect I am looking for. The grass > >should not stretch, it should just bend as objects or forces hit it. > >This is why I was going to use nurbs curves mapped to skeletons. However I > >have not been able so far to get the skeletons to react to the simulation > >system. If I create sub groups for the skeleton points, they just produce > >unrecognised tag errors when used in a simulation. > > > >Any more ideas from anyone ? > > > > > >Thanks, > > > >Chris > > > Maybe Dynatomics could do this (but it's not available yet). > I think it will enable you to turn the body that's controlled by the > skeleton into a collision object, and collide that with the grass > that has its 'roots' (lowest two points of the curve) fixed, correct > me if I'm wrong Carlo. > > And then, there are some additional questions: > - how does the Interpolator behave in animation? > - a lot of grass is needed, can the system handle it? Can YOU handle it? ;) > - and then there's Chrono: very fast and accurate with collision > detection; I'm just starting to learn it, who knows what it's capable > of... but I don't think it was designed to handle this kind of dynamics (??) > > > It's quite a challenge, just my 2 cts, good luck! > > -Mark H > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.484 / Virus Database: 269.11.19/955 - Release Date: 15/08/2007 16:55 > >
