Thanks Stefan, I will try out your suggestions later today.
Chris ----- Original Message ----- From: "Beg-inner" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, August 16, 2007 4:20 AM Subject: Re: Skeleton collision detection > Hi Chris again.. > > > I am too sleepy.. > but found out that the Paste and Distribution tools for spreading copies.. > does something that I dont know what..=) > but makes things not to work good at all.....when later applying the Radial > Deformer to PointGroup created on the Skeletons(joints) in these copies.. =( > > If on the other hand one makes the copies manually and placie them (ouch.. > too much work for a lawn.. hehe..) then the Radial approach works fine on > all grassobjects....! (As shown in that simple 3 grass straws animated prj > attached in my previous post....) > > I might find out what is going wrong when using the Paste tool.later when I > am awake instead of sleeping like now..=).. or someone else might see why it > fails.. =).. > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D
