Thanks Stefan,

I will try out your suggestions later today.

Chris


----- Original Message -----
From: "Beg-inner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, August 16, 2007 4:20 AM
Subject: Re: Skeleton collision detection


> Hi Chris again..
>
>
> I am too sleepy..
> but found out that the Paste and Distribution tools for spreading copies..
> does something that I dont know what..=)
> but makes things not to work good at all.....when later applying the
Radial
> Deformer to PointGroup created on the Skeletons(joints) in these copies..
=(
>
> If on the other hand one makes the copies manually and placie them (ouch..
> too much work for a lawn.. hehe..)  then the Radial approach works fine on
> all grassobjects....! (As shown in that simple 3 grass straws animated prj
> attached in my previous post....)
>
> I might find out what is going wrong when using the Paste tool.later when
I
> am awake instead of sleeping like now..=).. or someone else might see why
it
> fails.. =)..
>
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D

Reply via email to