Hi Chris..
Here is one way.. dunno if it at all the best way, but it works
somewhat......=)
Just one that came to mind..
1. Spread out Nurbs curves as grass..with the Lattice Paste tool
2. With All curves selected, in 'Property' window 'Spec' Tab, type in 0 in
the 'Selected Point' Field and hit (Return Key) all curves first point gets
selected..
3. Invert this selection now by (Ctrl + i Keys), now all points exept the
first bottom point of all curves (grass) are selected..
4. Create a 'Point Group' out of these (Shift + g Keys)
5. With that 'Point Group' selected, create a 'Radial Deformer' (its in the
Tabbed Toolbar-> Construction)
6. Set this radial deformer up how you like it to behave.. and animate it
moving through the grass.....
This was just a brief explanation.. if you wonder about something.. just
ask..
For example.. you can Lattice Map 1 or more of these 'Radial Deformers' to a
Character, one to each leg and so on..)
so it look like the character move/deform the grass, or other that you have
Bound the 'Radial Deformer' to...as the character moves through it !
(Would be cool if the 'Radial Deformer' and other similar tools would have a
'Cumulative' option, so a trail of the effect is made..!!!)
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hello again,
I will be a little more specific;
I am trying to animate a field of long grass, which I would like to affect
as an object or a force passes through it.
I am not sure whether to use 2D curves or 3D shapes for the grass and I do
not know whether I need to employ skeletons. Either way I need to fix the
base of the grass somehow and only affect the rest of it. I would like the
grass to bend with the force/collision.
Does this kind of work require scripts (of which I have no experience), or
can it be done directly with the Realsoft toolset ?
As always, any help is much appreciated.
Chris Sellars
Morsel Animation
----- Original Message -----
From: "K-UDA" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, August 15, 2007 11:37 AM
Subject: Re: Skeleton collision detection
Hello,Chris.
You are able to lattice-mapping a skeleton joint to a analytic sphere.
Best regards.
K-UDA
----- Original Message -----
From: "Chris Sellars" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, August 15, 2007 8:55 AM
Subject: Skeleton collision detection
> Hi Folks,
>
> Anyone know how to get collision detection working on skeletons ?
>
> Thanks,
>
> Chris
> Morsel Animation
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3:50 PM