Hi Mark...

Sorry for me being so late..

Thx !
Yep.. we maybe have a galactic insomnia connection..! =) the higher deminsion broadband..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Hi Stefan,

Looking great! You answered the question in my other post about the Interpolator before I even hit the send button, maybe the lack of sleep makes us telepathic ;)

thanks,
Mark H


At 00:23 17-8-2007, you wrote:
Hi Chris n all..

Ok.. do so..

Here is a simple anim using this principle and also Interpolators to get more thick grass..=) (its only a line and not a larger area...)

http://hem.bredband.net/1020427g9r/Anims/RadialDeformed_Grass_02.mpg (330 kb mpeg.)

It uses following Structure..

PointGroup (Made up of the endjoint of all Skeletons) its Bound to the RadialDeformer
RadialDeformer
InterpolatorLevel
    GrassLevel1
         Skeleton
         InterpolatorLevel
              NurbCurve
              NurbCurve
*
*
*
    GrassLevel6
         Skeleton
         InterpolatorLevel
              NurbCurve
              NurbCurve

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..




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