Hi Mark...
Sorry for me being so late..
Thx !
Yep.. we maybe have a galactic insomnia connection..! =) the higher
deminsion broadband..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi Stefan,
Looking great! You answered the question in my other post about the
Interpolator before I even hit the send button, maybe the lack of sleep
makes us telepathic ;)
thanks,
Mark H
At 00:23 17-8-2007, you wrote:
Hi Chris n all..
Ok.. do so..
Here is a simple anim using this principle and also Interpolators to get
more thick grass..=) (its only a line and not a larger area...)
http://hem.bredband.net/1020427g9r/Anims/RadialDeformed_Grass_02.mpg (330
kb mpeg.)
It uses following Structure..
PointGroup (Made up of the endjoint of all Skeletons) its Bound to the
RadialDeformer
RadialDeformer
InterpolatorLevel
GrassLevel1
Skeleton
InterpolatorLevel
NurbCurve
NurbCurve
*
*
*
GrassLevel6
Skeleton
InterpolatorLevel
NurbCurve
NurbCurve
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
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