Hi Stefan,

Unfortunately this does not produce the effect I am looking for. The grass
should not stretch, it should just bend as objects or forces hit it.
This is why I was going to use nurbs curves mapped to skeletons. However I
have not been able so far to get the skeletons to react to the simulation
system. If I create sub groups for the skeleton points, they just produce
unrecognised tag errors when used in a simulation.

Any more ideas from anyone ?


Thanks,

Chris


----- Original Message -----
From: "Beg-inner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, August 15, 2007 6:28 PM
Subject: Re: Skeleton collision detection


> Hi Chris..
>
> Here is one way.. dunno if it at all the best way, but it works
> somewhat......=)
> Just one that came to mind..
>
> 1. Spread out Nurbs curves as grass..with the Lattice Paste tool
> 2. With All curves selected, in 'Property' window 'Spec' Tab, type in 0 in
> the 'Selected Point' Field and hit (Return Key) all curves first point
gets
> selected..
> 3. Invert this selection now by (Ctrl + i Keys), now all points exept the
> first bottom point of all curves (grass) are selected..
> 4. Create a 'Point Group' out of these (Shift + g Keys)
> 5. With that 'Point Group' selected, create a 'Radial Deformer' (its in
the
> Tabbed Toolbar-> Construction)
> 6. Set this radial deformer up how you like it to behave.. and animate it
> moving through the grass.....
>
> This was just a brief explanation.. if you wonder about something.. just
> ask..
>
> For example.. you can Lattice Map 1 or more of these 'Radial Deformers' to
a
> Character, one to each leg and so on..)
> so it look like the character move/deform the grass, or other that you
have
> Bound the 'Radial Deformer' to...as the character moves through it !
>
> (Would be cool if the 'Radial Deformer' and other similar tools would have
a
> 'Cumulative' option, so a trail of the effect is made..!!!)
>
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..

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