At 01:02 16-8-2007, you wrote:
Hi Stefan,

Unfortunately this does not produce the effect I am looking for. The grass
should not stretch, it should just bend as objects or forces hit it.
This is why I was going to use nurbs curves mapped to skeletons. However I
have not been able so far to get the skeletons to react to the simulation
system. If I create sub groups for the skeleton points, they just produce
unrecognised tag errors when used in a simulation.

Any more ideas from anyone ?


Thanks,

Chris


Maybe Dynatomics could do this (but it's not available yet).
I think it will enable you to turn the body that's controlled by the skeleton into a collision object, and collide that with the grass that has its 'roots' (lowest two points of the curve) fixed, correct me if I'm wrong Carlo.

And then, there are some additional questions:
- how does the Interpolator behave in animation?
- a lot of grass is needed, can the system handle it? Can YOU handle it? ;)
- and then there's Chrono: very fast and accurate with collision detection; I'm just starting to learn it, who knows what it's capable of... but I don't think it was designed to handle this kind of dynamics (??)


It's quite a challenge, just my 2 cts, good luck!

-Mark H

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