IMHO, If you don't care too much about the end result then use a poly 
reduction tool but for the sake of a couple of hours effort, doing it 
manually is the best way.

The most interesting thing about this discussion is the end use of the 
model.  I've found that I need higher resolution models for other 3d 
apps i.e. the FlightGear flight-simulator, which I've done quite a 
few aircraft models for, than I need for doing still-camera 
replacement shots.  Not what I would have expected but that's how it 
goes sometimes.

LeeE

On Thursday 06 December 2007 22:51, Chris Sellars wrote:
> Hello Ville,
>
> I have downloaded meshlab and I will have a play with it tomorrow.
>
> Thanks,
>
> Chris
>
> ----- Original Message -----
> From: "Ville Tirronen" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, December 06, 2007 5:40 PM
> Subject: Re: Polygon reduction
>
> > This is what I use - MESHLAB
> >
> > http://meshlab.sourceforge.net/
> >
> > Ville Tirronen
> >
> > Chris Sellars wrote:
> > > Hi Folks,
> > >
> > > Anyone know of a cheap and cheerful way to effectively reduce
> > > the
>
> polygon
>
> > > count on an imported model either within or outside of Realsoft
> > > ?
> > >
> > > Thanks,
> > >
> > > Chris Sellars
> > > Morsel Animation
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.5.503 / Virus Database: 269.15.0/1171 - Release Date:
>
> 04/12/2007 19:31

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