IMHO, If you don't care too much about the end result then use a poly reduction tool but for the sake of a couple of hours effort, doing it manually is the best way.
The most interesting thing about this discussion is the end use of the model. I've found that I need higher resolution models for other 3d apps i.e. the FlightGear flight-simulator, which I've done quite a few aircraft models for, than I need for doing still-camera replacement shots. Not what I would have expected but that's how it goes sometimes. LeeE On Thursday 06 December 2007 22:51, Chris Sellars wrote: > Hello Ville, > > I have downloaded meshlab and I will have a play with it tomorrow. > > Thanks, > > Chris > > ----- Original Message ----- > From: "Ville Tirronen" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, December 06, 2007 5:40 PM > Subject: Re: Polygon reduction > > > This is what I use - MESHLAB > > > > http://meshlab.sourceforge.net/ > > > > Ville Tirronen > > > > Chris Sellars wrote: > > > Hi Folks, > > > > > > Anyone know of a cheap and cheerful way to effectively reduce > > > the > > polygon > > > > count on an imported model either within or outside of Realsoft > > > ? > > > > > > Thanks, > > > > > > Chris Sellars > > > Morsel Animation > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.503 / Virus Database: 269.15.0/1171 - Release Date: > > 04/12/2007 19:31
